Nice Bomb (magic item)
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Wondrous item (bomb), uncommon minor
This magic bomb is heftier than common bombs, and is a pitch black color. You can use your action to light the bomb, then roll or throw it up to 20 feet away. The bomb explodes at the end of the current turn if you throw it, or the start of your next turn if you roll it. When the bomb explodes, everything within 10 feet of it must make a DC 14 Dexterity saving throw. If you are proficient in bombs, the DC can instead be 8 + your proficiency bonus + your Strength modifier.
A creature takes 6d8 thunder damage on a failed save, or half as much on a success. Any Medium or smaller creature which fails this save is pushed 5 feet away from the bomb and lands prone. Any object or structure takes double the damage.
This magic bomb is heftier than common bombs, and is a pitch black color. You can use your action to light the bomb, then roll or throw it up to 20 feet away. The bomb explodes at the end of the current turn if you throw it, or the start of your next turn if you roll it. When the bomb explodes, everything within 10 feet of it must make a DC 14 Dexterity saving throw. If you are proficient in bombs, the DC can instead be 8 + your proficiency bonus + your Strength modifier.
A creature takes 6d8 thunder damage on a failed save, or half as much on a success. Any Medium or smaller creature which fails this save is pushed 5 feet away from the bomb and lands prone. Any object or structure takes double the damage.
The material on this page is based primarily on content found in A Link Between Worlds, which is copyright Nintendo Co., Ltd.