Fairy of Navigation (creature)

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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #90: Fairy of Life
Bestiary
 Fairy of Navigation  
#92: Findol  →
Fairy of Navigation
Tiny fairy (tiny fairy), lawful good
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Armor Class 15
Heart Points 6 (4d4 - 4)
Speed 10 ft., fly 60 ft.
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STR
4 (-3)
DEX
20 (+5)
CON
8 (-1)
INT
15 (+2)
WIS
14 (+2)
CHA
9 (-1)
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Skills Nature +4, Perception +4, Religion +4
Senses tremorsense 30 ft., passive Perception 14
Languages Deku, Hylian
Challenge 0 (10 XP) Proficiency Bonus +2    
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Avoidance. If the fairy is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Illumination. The fairy sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

Tattle. The fairy has advantage on all Intelligence checks made to identify a creature's capabilities.


Actions

Glow. Melee Spell Attack: +0 to hit, reach 5 ft., one target. Hit: 1 radiant damage.

Superior Dodge. Until the start of the fairy's next turn, it has advantage on all saving throws, attack rolls against it have disadvantage, and its movement does not provoke opportunity attacks.

“These hard-shelled beetles crawl slowly across the ground in deeper dungeons. That is, until Link steps near. Seemingly by instinct alone, they will turn and charge toward him at an impressive clip.”
Encyclopedia

From a distance, a fairy of navigation appears as a spherical ball of light with wings. When viewed up close, it becomes apparent that is actually a diminutive creature that superficially resembles a tiny hylian with insect-like wings. One of these fairies is only a few inches tail. It can fly almost effortlessly, flittering about so quickly and deftly it seems magical.
     Magic Friends. These fairies are magically created, most famously by great fairies and the Great Deku Tree using spells like fairy familiar. The creator usually has some sway over the personalities and physical characteristics of the fairies they create. As such, these fairies show inherent allegiance to their creator, and are usually quite friendly in general. Almost every kokiri child is bestowed one of these fairies by the Deku Tree to serve at its guide.
     Pacifist. Due to its tiny size, this kind of fairy has practically no combat capability, but easily evades conventional attacks and spells alike. Versus a typical monster or warrior, one of these fairies can at best serve as a distraction.
     Environment: Forest

Related pages


The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, and Phantom Hourglass, which are all copyright Nintendo Co., Ltd.