Breath of Dinraal (spell)

From Legends of Hyrule
Revision as of 15:37, 5 May 2020 by Guy (talk | contribs)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

3-point evocation
Casting time:  1 action
Range:  Self (20-foot cone)
Components:  V, S
Duration:  1 round

A vortex of flames swirls forth from mouth or hands, forming a 20-foot cone originating from you. Each creature in the cone must make Dexterity saving throw. On a failed save, a creature takes 2d6 damage and is ignited for 2d6 fire damage until the end of your next turn. On a successful save, a creature takes half as much damage and isn't ignited. Any creature that reduces or resists the initial fire damage isn't ignited.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point expended, the initial damage increases by 1d6, and the cone's size increases by 20 feet.
2nd-level evocation
Casting time:  1 action
Range:  Self (20-foot cone)
Components:  V, S
Duration:  1 round

A vortex of flames swirls forth from mouth or hands, forming a 20-foot cone originating from you. Each creature in the cone must make Dexterity saving throw. On a failed save, a creature takes 2d6 damage and is ignited for 2d6 fire damage until the end of your next turn. On a successful save, a creature takes half as much damage and isn't ignited. Any creature that reduces or resists the initial fire damage isn't ignited.
     At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, for each slot level above 2nd the initial damage increases by 1d6 and the cone's size increases by 20 feet.


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.