Super Bomb (magic item)
From Legends of Hyrule
Revision as of 17:04, 26 October 2019 by Guy (talk | contribs) (Guy moved page Super Bomb to Super Bomb (magic item))
Wondrous item (bomb), rare minor
This magic bomb is about two feet in diameter, and weighs 30 pounds. You can use your action to light the bomb, then roll or throw it up to 20 feet away. At the end of your turn, every creature within 10 feet of the super bomb must make a Dexterity saving throw. The DC is 13, but if you are proficient in bombs you can add your proficiency bonus to this DC. A creature takes 4d12 fire damage and 4d12 thunder damage on a failed save, and half as much on a success. Any Medium or smaller creature which fails this save is sent flying 10 feet away from the bomb and lands prone. Any unattended object or structure in this radius takes double the damage from a failed save.
This magic bomb is about two feet in diameter, and weighs 30 pounds. You can use your action to light the bomb, then roll or throw it up to 20 feet away. At the end of your turn, every creature within 10 feet of the super bomb must make a Dexterity saving throw. The DC is 13, but if you are proficient in bombs you can add your proficiency bonus to this DC. A creature takes 4d12 fire damage and 4d12 thunder damage on a failed save, and half as much on a success. Any Medium or smaller creature which fails this save is sent flying 10 feet away from the bomb and lands prone. Any unattended object or structure in this radius takes double the damage from a failed save.
The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.