Anouki (species)

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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

This page or section is incomplete, and will eventually be expanded with more information.
“Anouki reside in cold climes and have antlers similar to a reindeer's. They tend to be frivolous, prickly, and hard to please. They are not aggressive, but do not have much interest in other groups, preferring an isolated life.”
Encyclopedia

Character details

Alignment. Organized and often isolated, anouki can barely imagine any among them breaking convention—but are quick to ridicule those who do. Despite their chill attitudes, most anouki are lawful neutral.
Age. Anouki reach adulthood by the age of 20. One can live to an age of 120.
Diet. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion. Anouki tend to be particularly fond of warm, savory foods that go down easily—like soups and stews.
Names. Anouki names are usually not specific to males or females. A typical anouki name is two syllables, and one almost always ends in either an "oo" or "oh" vowel sound. Examples include Aroo, Bulu, Dobo, Fofo, Gumo, Honcho, Kofu, Kumu, Mazo, Nobodo, Noko, Yefu, and Yeko.

Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
4′ 6" +2d10 120 lb. × (2d6)

Character traits

Ability Score Increase. Your Intelligence score increases by 2.
Size. An anouki is squat and usually stands between 5 and 6 feet. Your size is Medium.
Speed. You have a base walking speed of 25 feet and a swim speed of 25 feet.
Cold Resistance. You have resistance to cold damage, allowing you to survive extremely cold climates with ease.
Traction. Your webbed feed secure you firmly to the ground. While on the ground, you have advantage on any ability check or saving throw to avoid becoming prone. You also treat slippery ice as normal ground.
Horn Attack. Your horned head is a natural weapon, which you can use to make melee weapon attacks. You are proficient with your horns. On a hit, this weapon deals piercing damage equal to 1d4 + your Strength modifier. You can make this attack without using your hands.
Languages. You can speak, read, and write both Hebric and Hylian.
Subrace. Anouki are all pretty similar to each other, but those in different regions have adapted different specialties. Choose one subrace from frost, snow, and woodland.


Frost Anouki

Such anouki hail from dry and frigid tundras that rarely even see snowfall.

Ability Score Increase. Your Constitution score increases by 1.
Fortitude. They may not look like much, but frost anouki comfortably endure conditions other races couldn't even survive. You add a d4 bonus die to all Constitution saving throws you make.
Honest Work. In the harsh terrain of frost, all anouki contribute in an organized way to the benefit of their group. You have proficiency in tool of your choice from navigator's tools, water vehicles, or any artisan's tool.
Icelander. You have advantage on any Wisdom (Survival) check made in terrain that is perpetually frozen.


Snow Anouki

To anouki, gentle snowfall is the most pleasant of weather. Not too hot, not too windy, not too dry—it's just right.

Ability Score Increase. Your Wisdom score increases by 2.
Cantrip. Snow anouki study arts that originate from the natural magic of their winter wonderlands. You know one cantrip of your choice from cryonis, frost bolt, and prestidigitation. Intelligence is your casting ability for this spell.
Pedantry. Some may call anouki frivolous, but your people find it useful to sharply discern between what is and isn't beneficial. You have proficiency in one skill of your choice from History, Insight, and Persuasion.
Snowmen. You have advantage on any ability check made to construct a structure, or craft an item, that uses snow or ice as its primary material.


Woodland Anouki

According to legend, all anouki once lived in northern icelands, but someone once told many anouki that they couldn't "crash there forever." A surprising amount heeded this advice and set sail to settle in other regions. A minority found islands in climates many races would find temperate, but anouki would find uncomfortably warm. In time, these generations of anouki adapted the woodlands to their own preferences—and still wear huge coats that are too warm for the weather.
     Like their colder cousins, woodland anouki still survive mostly through fishing. Whereas races like hylians might have cleared pastures for farming, anouki prefer the protection of many trees and shrubs all about the rivers and lakes where they fish. It's even common for anouki to build impressive-looking treehouses, and many of them climb trees to get better vantage points for fishing or lookouts.

Ability Score Increase. Your Strength score increases by 1.
Climber. You have a climb speed of 25 feet.
Honest Work. In monster-filled woodlands, all anouki contribute in an organized way to protect their group. You have proficiency in tool of your choice from the gardening kit, land vehicles, or any artisan's tool.
Versatile Traction. Your speed is never reduced by difficult terrain.


The material on this page is based primarily on content found in Phantom Hourglass and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.