Electrified Terrain (spell)

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6-point evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

A 20-foot square of ground centered on a point in range courses with electricity for the duration, turning into difficult terrain for any creature that doesn't resist lightning damage. Each creature on this terrain must make a Constitution saving throw. A creature takes 4d6 lightning damage on a failed save, or half as much on a success. A creature must also make this saving throw when it enters the affected area for the first time on a turn or ends its turn there.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, add 1d6 lightning damage.
4th-level evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

A 20-foot square of ground centered on a point in range courses with electricity for the duration, turning into difficult terrain for any creature that doesn't resist lightning damage. Each creature on this terrain must make a Constitution saving throw. A creature takes 4d6 lightning damage on a failed save, or half as much on a success. A creature must also make this saving throw when it enters the affected area for the first time on a turn or ends its turn there.
     At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, add 1d6 lightning damage for each slot level above 4th.