Electrified Terrain (spell)
From Legends of Hyrule
(Redirected from Electrified Terrain)
Jump to navigationJump to searchPlease download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
|
Player's Guide |
System Reference |
Compendium
![]() |
| 6-point evocation | |
| Casting time: | 1 action |
| Range: | 60 feet |
| Components: | V, S |
| Duration: | Concentration, up to 1 minute |
A 20-foot square of ground centered on a point in range courses with electricity for the duration, turning into difficult terrain for any creature that doesn't resist lightning damage. Each creature on this terrain must make a Constitution saving throw. A creature takes 4d6 lightning damage on a failed save, or half as much on a success. A creature must also make this saving throw when it enters the affected area for the first time on a turn or ends its turn there.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d6 lightning damage.
| 4th-level evocation | |
| Casting time: | 1 action |
| Range: | 60 feet |
| Components: | V, S |
| Duration: | Concentration, up to 1 minute |
A 20-foot square of ground centered on a point in range courses with electricity for the duration, turning into difficult terrain for any creature that doesn't resist lightning damage. Each creature on this terrain must make a Constitution saving throw. A creature takes 4d6 lightning damage on a failed save, or half as much on a success. A creature must also make this saving throw when it enters the affected area for the first time on a turn or ends its turn there.
At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, add 1d6 lightning damage for each slot level above 4th.
