Difference between revisions of "Gerudo (species)"

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{{RT}} Your {{cha}} score increases by 1.<br/>
 
{{RT}} Your {{cha}} score increases by 1.<br/>
 +
{{RT|???}} ???<br/>
 
{{RT|Desert Dweller}} You can endure unusually dry or hot climates without difficulty, and have [[advantage]] on {{wis}} ([[Survival]]) checks made in desert terrain.<br/>
 
{{RT|Desert Dweller}} You can endure unusually dry or hot climates without difficulty, and have [[advantage]] on {{wis}} ([[Survival]]) checks made in desert terrain.<br/>
 
{{RT|Warrior Culture}}  You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Athletics]], and [[Intimidation]].<br/>
 
{{RT|Warrior Culture}}  You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Athletics]], and [[Intimidation]].<br/>
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Coastal gerudo are those who have historically settled along oceans. They are most often comprised of seafaring pirates, thieves, and other such ne'er do wells.
 
Coastal gerudo are those who have historically settled along oceans. They are most often comprised of seafaring pirates, thieves, and other such ne'er do wells.
  
{{RT}} Your {{cha}} score increases by 1.<br/>
+
{{RT}} Your {{con}} score increases by 1.<br/>
 +
{{RT|???}} Your speed is not reduced while [[swimming]].<br/>
 
{{RT|Coast Native}} You have [[advantage]] on {{wis}} ([[Survival]]) checks made on oceans, seas, or their coasts.<br/>
 
{{RT|Coast Native}} You have [[advantage]] on {{wis}} ([[Survival]]) checks made on oceans, seas, or their coasts.<br/>
 
{{RT|Pirate Legacy}} You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Deception]], and [[Intimidation]].<br/>
 
{{RT|Pirate Legacy}} You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Deception]], and [[Intimidation]].<br/>

Revision as of 02:17, 19 June 2020

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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory.

Character details

Alignment. Gerudo are expected obey their leaders without question, and they have strong ties to tradition. Many among them are comfortable alienating, manipulating, robbing, ravishing, and even murdering strangers. Gerudo as a whole have a historical tendency towards lawful evil.
Age. Gerudo reach adulthood in their mid-teens, and rarely can live over a century.
Diet. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion.
Names. Examples include Ardin, Aveil, Barta, Dalia, Danda, Deltan, Dorrah, Essa, Fegran, Frelly, Furosa, Isha, Kalani, Lashley, Lorn, Malena, Merina, Nabooru, Nali, Olu, Pearle, Pokki, Risa, Riju, Ripp, Rotana, Saula, Spera, and Urbosa.

Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 2″ +3d10 120 lb. × (2d4)

Character traits

Tall, beautiful, powerful, and brutal, the race of almost nothing but women is both coveted and feared.

Ability Score Increase. Choose either Strength or Dexterity. Your chosen score increases by 2.

Size. The average height of a gerudo is about 6' 6". Your size is Medium.
Speed. Your base walking speed is 35 feet.
Resilience. You have advantage on Strength, Dexterity, and Constitution saving throws against spells and magic effects.
Languages. You can speak, read, and write both Gerudo and Hylian.
Subrace. Gerudo have three aesthetically similar but culturally different subraces. Choose one from coastal, desert, or shadow.


Desert Gerudo

The most populous variety of gerudo, these traditional warriors are well-adapted to desert life. They have a reputation as being the most well-organized and prosperous culture of gerudo.

Ability Score Increase. Your Charisma score increases by 1.
???. ???
Desert Dweller. You can endure unusually dry or hot climates without difficulty, and have advantage on Wisdom (Survival) checks made in desert terrain.
Warrior Culture. You are proficient in one skill of your choice from Acrobatics, Athletics, and Intimidation.
Ancestral Arms. You are proficient with the scimitar, the spear, and the shortbow. If you would otherwise gain proficiency with all martial weapons, you can use a d8 damage die for the spear (while wielding it in one hand) and the shortbow.


Coastal Gerudo

Coastal gerudo are those who have historically settled along oceans. They are most often comprised of seafaring pirates, thieves, and other such ne'er do wells.

Ability Score Increase. Your Constitution score increases by 1.
???. Your speed is not reduced while swimming.
Coast Native. You have advantage on Wisdom (Survival) checks made on oceans, seas, or their coasts.
Pirate Legacy. You are proficient in one skill of your choice from Acrobatics, Deception, and Intimidation.
Tool Proficiency. You are proficient in one of the following: navigator's tools, thieves' tools, water vehicles, any musical instrument, or the Zoran language.


Shadow Gerudo

Spell Slot Alternative
Some players may prefer traditional spell slot levels over Hyrulean magic points. If this is the case for you, consider using the following traits instead of the normal Shadow Gerudo traits.
      Ability Score Increase. Your Intelligence score increases by 1.
     Cantrip. You know one cantrip of your choice from fire bolt, ray of frost, shocking grasp, thaumaturgy, or sage hand. Intelligence is your casting ability for this spell.
     Dark Art. Choose one spell from beguile, death, flame choke, or Ganon's fist. You can cast your chosen spell as a 1st-level spell; you must finish a long rest to cast the spell again using this trait. Intelligence is your casting ability for this spell.
      Extra Language. You can speak, read, and write your choice of either Blin or Stal.

Although they are a small minority of a small race, a handful of gerudo belong to cults who practice dark magic introduced to the race by Ganon, and some may still praise him as their patron god. From one generation to the next, these gerudo pass along ancient secrets of magic and villainy. Compared to others of their race, shadow gerudo have a particularly strong tendency towards evil.

Ability Score Increase. Your Intelligence score increases by 1.
Magic Adept. Your people are uncannily skilled with magic. Your magic point maximum increases by 2.
Cantrip. You know one cantrip of your choice from fire bolt, ray of frost, shocking grasp, thaumaturgy, or sage hand. Intelligence is your casting ability for this spell.
Dark Art. You know one spell from the following options: beguile, death, flame choke, or Ganon's fist. You can only overpower this spell if you otherwise gain a feature enabling such. You can cast this spell by expending magic points as normal. Intelligence is your casting ability for this spell.
Extra Language. You can speak, read, and write your choice of either Blin or Stal.


The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, Four Swords Adventures, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.