Difference between revisions of "Gerudo (species)"
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{{RT|Magic Adept}} Your people are uncannily skilled with magic. Your [[magic point]] maximum increases by 2.<br/> | {{RT|Magic Adept}} Your people are uncannily skilled with magic. Your [[magic point]] maximum increases by 2.<br/> | ||
{{RT|Cantrip}} You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, {{Spell|Thaumaturgy}}, or {{Spell|Sage Hand}}. {{int}} is your casting ability for this spell.<br/> | {{RT|Cantrip}} You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, {{Spell|Thaumaturgy}}, or {{Spell|Sage Hand}}. {{int}} is your casting ability for this spell.<br/> | ||
− | {{RT|Dark Art}} You know one [[spells|spell]] from the following options: {{Spell|Beguile}}, {{Spell| | + | {{RT|Dark Art}} You know one [[spells|spell]] from the following options: {{Spell|Beguile}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']]. You can only overpower this spell if you otherwise gain a feature enabling such. You can cast this spell by expending [[magic points]] as normal. {{int}} is your casting ability for this spell.<br/> |
− | {{RT|Language}} You can speak, read, and write your choice of either {{L|Blin}} or {{L|Stal}}. | + | {{RT|Extra Language}} You can speak, read, and write your choice of either {{L|Blin}} or {{L|Stal}}. |
</div> | </div> | ||
<noinclude>[[Category:Races of Light]] | <noinclude>[[Category:Races of Light]] |
Revision as of 16:05, 12 May 2020
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Player's Guide |
System Reference |
Compendium |
This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory. |
Contents
Character details
Alignment. Gerudo typically obey their leaders without question, and they have strong ties to tradition. They are often comfortable alienating, manipulating, robbing, ravishing, and even murdering strangers. Gerudo as a whole have a tendency towards lawful evil.
Age. Gerudo reach adulthood in their mid-teens, and rarely can live over a century.
Diet. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion.
Names. Examples include Ardin, Aveil, Barta, Dalia, Danda, Deltan, Dorrah, Essa, Fegran, Frelly, Furosa, Isha, Kalani, Lashley, Lorn, Malena, Merina, Nabooru, Nali, Olu, Pearle, Pokki, Risa, Riju, Ripp, Rotana, Saula, Spera, Urbosa
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
5′ 2″ | +3d10 | 120 lb. | × (2d4) |
Character traits
Tall, beautiful, powerful, and brutal, the race of almost nothing but women is both coveted and feared.
Ability Score Increase. Choose either Strength or Dexterity. Your chosen score increases by 2.
Size. The average height of a gerudo is about 6' 6". Your size is Medium.
Speed. Your base walking speed is 35 feet.
Resilience. You have advantage on Strength, Dexterity, and Constitution saving throws against spells and magic effects.
Languages. You can speak, read, and write both Gerudo and Hylian.
Subrace. Gerudo have three aesthetically similar but culturally different subraces. Choose one from coastal, desert, or Ganon's faithful.
Desert Gerudo
The most populous variety of gerudo, these traditional warriors are well-adapted to desert life. They have a reputation as being the most well-organized and prosperous culture of gerudo.
Ability Score Increase. Your Charisma score increases by 1.
Desert Dweller. You can endure unusually dry or hot climates without difficulty, and have advantage on Wisdom (Survival) checks made in desert terrain.
Warrior Culture. You are proficient in one skill of your choice from Acrobatics, Athletics, and Intimidation.
Ancestral Arms. You are proficient with the scimitar, the spear, and the shortbow. If you would otherwise gain proficiency with all martial weapons, you can use a d8 damage die for the spear (while wielding it in one hand) and the shortbow.
Coastal Gerudo
Coastal gerudo are those who have historically settled along oceans. They are most often comprised of seafaring pirates, thieves, and other such ne'er do wells.
Ability Score Increase. Your Charisma score increases by 1.
Coast Native. You have advantage on Wisdom (Survival) checks made on oceans, seas, or their coasts.
Pirate Legacy. You are proficient in one skill of your choice from Acrobatics, Deception, and Intimidation.
Tool Proficiency. You are proficient in one of the following: navigator's tools, thieves' tools, water vehicles, any musical instrument, or the Zoran language.
Shadow Gerudo
Some players may prefer traditional spell slot levels over Hyrulean magic points. If this is the case for you, consider using the following traits instead of the normal Shadow Gerudo traits. Ability Score Increase. Your Intelligence score increases by 1. Cantrip. You know one cantrip of your choice from fire bolt, ray of frost, shocking grasp, thaumaturgy, or true strike. Intelligence is your casting ability for this spell. Dark Art. Choose one spell from beguile, dark dive, and Ganon's fist. You can cast your chosen spell as a 1st-level spell; you must finish a short or long rest to cast the spell again using this trait. Intelligence is your casting ability for this spell. Language. You can speak, read, and write your choice of either Blin or Stal. |
Although they are a small minority of a small race, a handful of gerudo belong to cults who practice dark magic introduced to the race by Ganon, and some may still praise him as their patron god. From one generation to the next, these gerudo pass along ancient secrets of magic and villainy. Compared to others of their race, shadow gerudo have a particularly strong tendency towards evil.
Ability Score Increase. Your Intelligence score increases by 1.
Magic Adept. Your people are uncannily skilled with magic. Your magic point maximum increases by 2.
Cantrip. You know one cantrip of your choice from fire bolt, ray of frost, shocking grasp, thaumaturgy, or sage hand. Intelligence is your casting ability for this spell.
Dark Art. You know one spell from the following options: beguile, flame choke, or Ganon's fist. You can only overpower this spell if you otherwise gain a feature enabling such. You can cast this spell by expending magic points as normal. Intelligence is your casting ability for this spell.
Extra Language. You can speak, read, and write your choice of either Blin or Stal.
The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, Four Swords Adventures, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.
- Fluff
- Resilience trait
- Desert Dweller trait
- Warrior Culture trait
- Ancestral Arms trait
- Coast Native trait
- Pirate Legacy trait
- Tool Proficiency trait
- Magic Adept trait
- Cantrip trait
- Dark Art trait
- Extra Language trait
- Races of Light
- Races
- Humanoids
- Gerudo
- Common
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Four Swords Adventures
- Content originating from Breath of the Wild