Difference between revisions of "Eldin Fist (spell)"
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|summary=You transmute the hands of yourself or a willing creature you touch into stone and flame. | |summary=You transmute the hands of yourself or a willing creature you touch into stone and flame. | ||
|description=You transmute up to two forelimbs of yourself or a willing creature you touch into stone and flame for the duration. While transformed, the limbs are blunt hammers which cannot be used to manipulate objects or hold weapons, and remain such as long as the target clenches their muscles. If the target looses one limb, that limb returns to normal. If the target loosens both limbs during its turn, the spell ends (no action required). This spell ends if you cast it again on a new target.{{a}}While affected, the target can use its action to make a melee spell attack using your spellcasting ability modifier<!-- or its own {{str}} modifier (whichever is higher)-->. A hit deals 1d8 damage if both limbs are transformed, but deals 1d6 damage if it's only one limb. The attacker chooses whether this damage is bludgeoning or fire.{{a}}The target can use this melee spell attack as its [[opportunity attack]].{{a}}Add one more damage die when you reach 5th level (2d8 or 2d6), 11th level (3d8 or 3d6), and 17th level (4d8 or 4d6). | |description=You transmute up to two forelimbs of yourself or a willing creature you touch into stone and flame for the duration. While transformed, the limbs are blunt hammers which cannot be used to manipulate objects or hold weapons, and remain such as long as the target clenches their muscles. If the target looses one limb, that limb returns to normal. If the target loosens both limbs during its turn, the spell ends (no action required). This spell ends if you cast it again on a new target.{{a}}While affected, the target can use its action to make a melee spell attack using your spellcasting ability modifier<!-- or its own {{str}} modifier (whichever is higher)-->. A hit deals 1d8 damage if both limbs are transformed, but deals 1d6 damage if it's only one limb. The attacker chooses whether this damage is bludgeoning or fire.{{a}}The target can use this melee spell attack as its [[opportunity attack]].{{a}}Add one more damage die when you reach 5th level (2d8 or 2d6), 11th level (3d8 or 3d6), and 17th level (4d8 or 4d6). | ||
+ | |armos=yes | ||
|ea=yes | |ea=yes | ||
|fi=yes | |fi=yes |
Revision as of 13:33, 5 May 2020
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Player's Guide |
System Reference |
Compendium |
cantrip-point transmutation | |
Casting time: | 1 bonus action |
Range: | Touch |
Components: | V, S |
Duration: | 1 minute |
You transmute up to two forelimbs of yourself or a willing creature you touch into stone and flame for the duration. While transformed, the limbs are blunt hammers which cannot be used to manipulate objects or hold weapons, and remain such as long as the target clenches their muscles. If the target looses one limb, that limb returns to normal. If the target loosens both limbs during its turn, the spell ends (no action required). This spell ends if you cast it again on a new target.
While affected, the target can use its action to make a melee spell attack using your spellcasting ability modifier. A hit deals 1d8 damage if both limbs are transformed, but deals 1d6 damage if it's only one limb. The attacker chooses whether this damage is bludgeoning or fire.
The target can use this melee spell attack as its opportunity attack.
Add one more damage die when you reach 5th level (2d8 or 2d6), 11th level (3d8 or 3d6), and 17th level (4d8 or 4d6).