Difference between revisions of "Fire Storm (spell)"
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Revision as of 06:06, 25 April 2020
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Player's Guide |
System Reference |
Compendium |
10-point evocation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | Instantaneous |
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every extra point, add 1d10 fire damage.
7th-level evocation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | Instantaneous |
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d10 for each slot level above 7th.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]