Difference between revisions of "Igniting Impact (spell)"
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|summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee weapon attack. | |summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee weapon attack. | ||
|If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHL}}For every 3 extra points expended, the damage increases by 1d6. | |If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHL}}For every 3 extra points expended, the damage increases by 1d6. | ||
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|dragon=yes | |dragon=yes | ||
|fi=yes | |fi=yes | ||
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|ignited=ignited | |ignited=ignited | ||
|save=con | |save=con | ||
− | }}</tab><tab name="Spell Slots">{{ | + | }}</tab><tab name="Spell Slots">{{SpellBox |
|level=1st | |level=1st | ||
|school=evocation | |school=evocation |
Revision as of 04:58, 24 April 2020
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Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If you've used your action to hit a creature in range with a melee weapon attack, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, the damage increases by 1d6.
1st-level evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If you've used your action to hit a creature in range with a melee weapon attack, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for every two slot levels above 1st.