Difference between revisions of "Din's Fire (spell)"
From Legends of Hyrule
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|comp=V, S | |comp=V, S | ||
|summary=A sphere of flame arises around you that rapidly expands outward, engulfing your enemies. | |summary=A sphere of flame arises around you that rapidly expands outward, engulfing your enemies. | ||
− | |You thrust your palm into the ground, and from that point, a sphere of magical flame arises and rapidly expands outward. | + | |You thrust your palm into the ground, and from that point, a sphere of magical flame arises and rapidly expands outward. Each creature in a 30-foot sphere originating from you must make a {{dex}} [[saving throw]], taking 10d6 fire damage on a failed save, or half as much on a success. Any flammable unattended object in this area is ignited.{{a}}{{AHL}} The damage increases by 1d6 for each extra point expended. |
|damage=fire | |damage=fire | ||
− | |save=dex}} | + | |save=dex |
+ | |wizz=yes | ||
+ | |fi=yes | ||
+ | |dragon=yes | ||
+ | |ss=yes}} | ||
<noinclude>{{Source|Ocarina of Time}}</noinclude> | <noinclude>{{Source|Ocarina of Time}}</noinclude> |
Revision as of 04:16, 21 April 2020
7-point evocation | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S |
Duration: | 1 minute |
You thrust your palm into the ground, and from that point, a sphere of magical flame arises and rapidly expands outward. Each creature in a 30-foot sphere originating from you must make a Dexterity saving throw, taking 10d6 fire damage on a failed save, or half as much on a success. Any flammable unattended object in this area is ignited.
Upcast. You can upcast this spell by expending extra magic points when you cast it. The damage increases by 1d6 for each extra point expended.
The material on this page is based primarily on content found in Ocarina of Time, which is copyright Nintendo Co., Ltd.