Difference between revisions of "Igniting Impact (spell)"

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|range=10 feet
 
|range=10 feet
 
|duration=1 minute
 
|duration=1 minute
|casttime=1 [[bonus action]]
+
|time=1 [[bonus action]]
|comp=V, S, M (a melee weapon)
+
|comp=S, M (a melee weapon)
 
|summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee weapon attack.
 
|summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee weapon attack.
 
|If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames.  The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHL}}For every 3 extra points expended, the damage increases by 1d6.
 
|If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames.  The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHL}}For every 3 extra points expended, the damage increases by 1d6.

Revision as of 17:14, 19 April 2020

2-point evocation
Casting time:  1 bonus action
Range:  10 feet
Components:  S, M (a melee weapon)
Duration:  1 minute

If you've used your action to hit a creature in range with a melee weapon attack, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
     Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, the damage increases by 1d6.