Difference between revisions of "Wizzkick (spell)"
From Legends of Hyrule
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|wizz=yes | |wizz=yes | ||
|ss=yes | |ss=yes |
Latest revision as of 18:23, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
2-point transmutation | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Instantaneous |
You perform a magically-enhanced flying kick through your enemies. You move up to 15 feet in any direction, including through the space of any creature of Large size or smaller. Any opportunity attack made against you as part of this movement has disadvantage on the attack roll. Any creature adjacent to you at the end of this movement, as well as any creature whose space you moved through, must succeed on a Dexterity saving throw or take 1d12 bludgeoning damage.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, increase the bludgeoning damage by 1d12.
1st-level transmutation | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Instantaneous |
You perform a magically-enhanced flying kick through your enemies. You move up to 15 feet in any direction, including through the space of any creature of Large size or smaller. Any opportunity attack made against you as part of this movement has disadvantage on the attack roll. Any creature adjacent to you at the end of this movement, as well as any creature whose space you moved through, must succeed on a Dexterity saving throw or take 1d12 bludgeoning damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for each spell slot level above 1st.
The material on this page is based primarily on content found in Super Smash Bros., which is copyright Nintendo Co., Ltd.