Difference between revisions of "Floormaster's Grasp (spell)"
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|duration=1 minute | |duration=1 minute | ||
|summary=You transform part of your body into a giant hand to violently grab hold of a creature. | |summary=You transform part of your body into a giant hand to violently grab hold of a creature. | ||
− | |You transform part of your body into a giant, violet hand to grab hold of a [[Large]] or smaller in range. Make a melee spell attack against the target. On a hit, the target is [[grappled]] by you for the duration, and the escape DC is equal to your spell save DC. While this grapple persists, the target takes | + | |You transform part of your body into a giant, violet hand to grab hold of a [[Large]] or smaller in range. Make a melee spell attack against the target. On a hit, the target is [[grappled]] by you for the duration, and the escape DC is equal to your spell save DC. While this grapple persists, the target takes 2d6 bludgeoning damage at the start of each of its turns. If the creature breaks free of your grapple, this spell ends.{{a}}As a [[bonus action]], you can slam the grappled creature to any unoccupied space within 10 feet of you, which forces the target to move there, deals 2d6 bludgeoning damage plus 4d6 necrotic damage to the target, ends the grapple, and ends the spell.{{a}}{{AHL}} Increase the necrotic damage by 1d6 for every extra point expended. |
|poe=yes | |poe=yes | ||
+ | |twilit=yes | ||
|grappled=grappled | |grappled=grappled | ||
|damage=bludgeoning | |damage=bludgeoning | ||
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|concentration=yes | |concentration=yes | ||
|duration=1 minute | |duration=1 minute | ||
− | |You transform part of your body into a giant, violet hand to grab hold of a [[Large]] or smaller in range. Make a melee spell attack against the target. On a hit, the target is [[grappled]] by you for the duration, and the escape DC is equal to your spell save DC. While this grapple persists, the target takes | + | |You transform part of your body into a giant, violet hand to grab hold of a [[Large]] or smaller in range. Make a melee spell attack against the target. On a hit, the target is [[grappled]] by you for the duration, and the escape DC is equal to your spell save DC. While this grapple persists, the target takes 2d6 bludgeoning damage at the start of each of its turns. If the creature breaks free of your grapple, this spell ends.{{a}}As a [[bonus action]], you can slam the grappled creature to any unoccupied space within 10 feet of you, which forces the target to move there, deals 2d6 bludgeoning damage plus 4d6 necrotic damage to the target, ends the grapple, and ends the spell.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, the necrotic damage increases by 1d6 for each slot level above 1st.}}</tab></tabs><noinclude> |
+ | {{clear}} | ||
− | |||
{{Source|Hyrule Warriors}} | {{Source|Hyrule Warriors}} | ||
</noinclude> | </noinclude> |
Latest revision as of 08:46, 11 May 2020
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Player's Guide |
System Reference |
Compendium |
5-point transmutation | |
Casting time: | 1 action |
Range: | 10 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You transform part of your body into a giant, violet hand to grab hold of a Large or smaller in range. Make a melee spell attack against the target. On a hit, the target is grappled by you for the duration, and the escape DC is equal to your spell save DC. While this grapple persists, the target takes 2d6 bludgeoning damage at the start of each of its turns. If the creature breaks free of your grapple, this spell ends.
As a bonus action, you can slam the grappled creature to any unoccupied space within 10 feet of you, which forces the target to move there, deals 2d6 bludgeoning damage plus 4d6 necrotic damage to the target, ends the grapple, and ends the spell.
Upcast. You can upcast this spell by expending extra magic points when you cast it. Increase the necrotic damage by 1d6 for every extra point expended.
3rd-level transmutation | |
Casting time: | 1 action |
Range: | 10 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You transform part of your body into a giant, violet hand to grab hold of a Large or smaller in range. Make a melee spell attack against the target. On a hit, the target is grappled by you for the duration, and the escape DC is equal to your spell save DC. While this grapple persists, the target takes 2d6 bludgeoning damage at the start of each of its turns. If the creature breaks free of your grapple, this spell ends.
As a bonus action, you can slam the grappled creature to any unoccupied space within 10 feet of you, which forces the target to move there, deals 2d6 bludgeoning damage plus 4d6 necrotic damage to the target, ends the grapple, and ends the spell.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the necrotic damage increases by 1d6 for each slot level above 1st.
The material on this page is based primarily on content found in Hyrule Warriors, which is copyright Nintendo Co., Ltd.