Category:Necrotic damage spells

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The following spells may deal necrotic damage.

Name MP Lv School Summary
Blight 6 4th necromancy Necromantic energy washes over a creature of your choice that you can see within range.
Chill Touch 0 necromancy A ghostly hand chills a creature to deal necrotic damage and prevent heart points recovery.
Dark Dive 2 1st necromancy Grab hold of a creature with an electrocuting, life-draining palm.
Dead Hands 3 2nd conjuration Ghostly hands grab hold of a creature, dealing necrotic damage and restraining it.
Death 1 1st necromancy You inflict wounds upon a creature you touch.
Death March 6 4th necromancy You empower yourself and nearby allies with the life-draining force of death.
Drain Vitality 0 necromancy You drain the life from a creature to bolster your own vitality.
Floormaster's Grasp 5 3rd transmutation You transform part of your body into a giant hand to violently grab hold of a creature.
Necrotic Ray 0 necromancy You sling a ray formed from necrotic energy to wither matter and rot the soul. A hit with this ranged spell attack deals 1d8 necrotic damage.
Shroud of Spirits 5 3rd necromancy
Sphere of Death 5 3rd necromancy A 40-foot radius sphere emerges from a point within 150 feet, dealing 6d6 necrotic damage to creatures that fail a Constitution saving throw.
Twilit Ray 2 1st evocation You hurl a crackling black sphere of arcane energy at a creature or object in range to deal two types of damage.
Vampiric Touch 5 3rd necromancy For up to 1 minute, your touch deals 3d6 necrotic damage and heals you for half the damage dealt.
Withering Ray 3 2nd necromancy You sling up to three necrotic rays at one target or several. Each deals 2d6 necrotic damage on a hit.
Wizzro's Beam 7 5th evocation You push both hands forward to blast a searing beam of life-draining energy.
Wizzwall 3 2nd abjuration A creature you touch is protected with elemental energy, gaining temporary heart points that damages incoming melee attackers.