Difference between revisions of "Bombos (spell)"
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|damage2=thunder | |damage2=thunder | ||
|deafened=deafened | |deafened=deafened | ||
− | |ignited=ignited}}</tab><tab name="Spell Slots">{{ | + | |ignited=ignited}}</tab><tab name="Spell Slots">{{SpellBox |
|school=evocation | |school=evocation | ||
|level=9th | |level=9th |
Revision as of 04:47, 24 April 2020
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Player's Guide |
System Reference |
Compendium |
13-point evocation | |
Casting time: | 1 action |
Range: | Self (120-foot radius) |
Components: | V, S, M (a magic sword that is of at least uncommon rarity) |
Duration: | 1 minute |
From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.
All creatures you designate within a 120-foot radius of you must make a Constitution saving throw. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is deafened and ignited for the duration. A creature ignited by this spell takes 2d12 fire damage at the end of each of its turns unless it uses its action to put out the fire.
On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
9th-level evocation | |
Casting time: | 1 action |
Range: | Self (120-foot radius) |
Components: | V, S, M (a magic sword that is of at least uncommon rarity) |
Duration: | 1 minute |
From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.
All creatures you designate within a 120-foot radius of you must make a Constitution saving throw. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is deafened and ignited for the duration. A creature ignited by this spell takes 2d12 fire damage at the end of each of its turns unless it uses its action to put out the fire.
On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.