Difference between revisions of "Breath of Dinraal (spell)"
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Revision as of 22:13, 23 April 2020
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Player's Guide |
System Reference |
Compendium |
3-point evocation | |
Casting time: | 1 action |
Range: | Self (20-foot cone) |
Components: | V, S |
Duration: | 1 round |
A vortex of flames swirls forth from mouth or hands, forming a 20-foot cone originating from you. Each creature in the cone must make Dexterity saving throw. On a failed save, a creature takes 2d6 damage and is ignited for 2d6 fire damage until the end of your next turn. On a successful save, a creature takes half as much damage and isn't ignited. Any creature that reduces or resists the initial fire damage isn't ignited.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the initial damage increases by 1d6, and the cone's size increases by 20 feet.
2nd-level evocation | |
Casting time: | 1 action |
Range: | Self (20-foot cone) |
Components: | V, S |
Duration: | 1 round |
A vortex of flames swirls forth from mouth or hands, forming a 20-foot cone originating from you. Each creature in the cone must make Dexterity saving throw. On a failed save, a creature takes 2d6 damage and is ignited for 2d6 fire damage until the end of your next turn. On a successful save, a creature takes half as much damage and isn't ignited. Any creature that reduces or resists the initial fire damage isn't ignited.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, for each slot level above 2nd the initial damage increases by 1d6 and the cone's size increases by 20 feet.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.