Difference between revisions of "Igniting Impact (spell)"
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|range=10 feet | |range=10 feet | ||
|duration=1 minute | |duration=1 minute | ||
− | | | + | |time=1 [[bonus action]] |
− | |comp= | + | |comp=S, M (a melee weapon) |
|summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee weapon attack. | |summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee weapon attack. | ||
|If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHL}}For every 3 extra points expended, the damage increases by 1d6. | |If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHL}}For every 3 extra points expended, the damage increases by 1d6. |
Revision as of 17:14, 19 April 2020
2-point evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If you've used your action to hit a creature in range with a melee weapon attack, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, the damage increases by 1d6.