Difference between revisions of "Great Fairy's Grace (spell)"

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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">
 
{{SB
 
{{SB
 
|school=conjuration
 
|school=conjuration
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|summary=Your [[bonus action]] creates an aurora that restores {{hp}} to you or friendly creatures which touch it.
 
|summary=Your [[bonus action]] creates an aurora that restores {{hp}} to you or friendly creatures which touch it.
 
|fairy=yes
 
|fairy=yes
|
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|You call forth an intangible healing aurora in a 5-foot cube within range.  The aura appears as a mostly transparent swirl of faintly glowing gas, colored pink or white.  As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required).  You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).  After healing this number of times, the spell ends.{{a}}{{AHL}}For each extra point expended, the healing increases by 1d6.
You call forth an intangible healing aurora in a 5-foot cube within range.  The aura appears as a mostly transparent swirl of faintly glowing gas, colored pink or white.  As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required).  You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).  After healing this number of times, the spell ends.{{a}}{{AHL}}For each extra point expended, the healing increases by 1d6.
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}}</tab><tab name="Spell Slots">{{SB
}}
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|school=conjuration
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|level=2nd
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|time=1 [[bonus action]]
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|concentration=yes
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|duration=1 minute
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|range=90 feet
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|You call forth an intangible healing aurora in a 5-foot cube within range.  The aura appears as a mostly transparent swirl of faintly glowing gas, colored pink or white.  As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required).  You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).  After healing this number of times, the spell ends.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
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}}</tab></tabs><noinclude>
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{{clear}}
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{{SRD}}
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</noinclude>

Revision as of 02:16, 24 April 2020

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3cuTCbz.png

3-point conjuration
Casting time:  1 bonus action
Range:  90 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You call forth an intangible healing aurora in a 5-foot cube within range. The aura appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
     Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
     Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the healing increases by 1d6.
2nd-level conjuration
Casting time:  1 bonus action
Range:  90 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You call forth an intangible healing aurora in a 5-foot cube within range. The aura appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
     Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
     At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]