Great Fairy's Grace (spell)
From Legends of Hyrule
(Redirected from Great Fairy's Grace)
Jump to navigationJump to searchPlease download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
3-point conjuration | |
Casting time: | 1 bonus action |
Range: | 90 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the healing increases by 1d6.
2nd-level conjuration | |
Casting time: | 1 bonus action |
Range: | 90 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.