Difference between revisions of "Stalchild (creature)"

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|summary=A lumbering skeletal humanoid with unusually long arms for its small size.  It attacks from the ground with clumsy claw swipes.
 
|summary=A lumbering skeletal humanoid with unusually long arms for its small size.  It attacks from the ground with clumsy claw swipes.
 
|quote=A stalchild is a squat skeletal creature with long teeth and longer arms.  It crawls up from underground at night, and disappears by morning.
 
|quote=A stalchild is a squat skeletal creature with long teeth and longer arms.  It crawls up from underground at night, and disappears by morning.
|quotesource=
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|quotesource=Encyclopedia
 
|image=https://i.imgur.com/lQSe00N.png
 
|image=https://i.imgur.com/lQSe00N.png
 
|imagelink=https://zelda.gamepedia.com/Stalchild
 
|imagelink=https://zelda.gamepedia.com/Stalchild

Latest revision as of 17:46, 14 January 2022

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3cuTCbz.png

←  #307: Stalblind
Bestiary
 Stalchild  
#309: Staldra  →
Stalchild
Small undead (stal), chaotic evil
Divider.png
Armor Class 9 (partial armor)
Heart Points 16 (3d6 + 6)
Speed 15 ft.
Divider.png
STR
12 (+1)
DEX
6 (-2)
CON
15 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Divider.png
Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 8
Languages one language it knew in life
Challenge 1/8 (25 XP) Proficiency Bonus +2    
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Sunlight Weakness. While in sunlight, the stal has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Bone. Melee or Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 2 bludgeoning damage.

Dig. The stalchild burrows up to 5 feet.

“A stalchild is a squat skeletal creature with long teeth and longer arms. It crawls up from underground at night, and disappears by morning.”
Encyclopedia

A stalchild is an animated humanoid skeleton, usually the height of a child or a kokiri, and featuring a skull reminiscent of a canine or reptile. Unlike most stal-creatures, it moves slowly and clumsily, as if it can barely lift its small and lightweight body. The monster nonetheless attacks any and all living creatures with wild tenacity, flinging its clawed hands to strike as hard as its sluggish body allows. As with all stals, they only arise at night or in darkness.
     Haunting Prairies. Although stalchildren can be found in areas as diverse as graveyards and caves, they are most renowned for the sheer numbers of which they inhabit Hyrule fields. Those who wander off the well-traveled paths of prairies may be ambushed and chased by seemingly unending armies of hateful stalchildren.
     Mysterious Origins. Despite the uniformity and sheer number of stalchildren, their skeletal structure does not resemble any other known creature. Some believe stalchildren are manifestations in of themselves, and were never truly alive. Others claim stalchildren have arisen from the tombs of one or more ancient and lesser-known races. Stalchildren seem capable of speech, but detest living creatures with such overwhelmingly violent tenacity that their secret past may never be divulged if they even know it firsthand.
     Undead Nature. The stalchild does not require air, food, water, or sleep.
     Environment: Caves, Desert, Grassland, Urban

Related pages

  • Stal, this creature's subtype
  • Stalfos, an adult-sized humanoid stal
  • Stalhound, an animated canine skeleton, also known to haunt prairies at night
  • Poe, a spectral undead creature often found in the vicinity of stalchildren


The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, Four Swords, and Twilight Princess, which are all copyright Nintendo Co., Ltd.