Difference between revisions of "Wizzbolt (spell)"
From Legends of Hyrule
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|range=100 feet | |range=100 feet | ||
|duration=1 round | |duration=1 round | ||
− | |description=You condense immense magic energy into three glowing bolt that streak towards targets in range. You can hurl these bolts at one target or several. For each bolt, choose one damage type from cold, fire, and lightning, then make a separate ranged attack roll. On a hit, a target takes 3d12 damage of the chosen type. You can wait to see how one bolt's attack and damage roll resolve before you decide the damage type and target of the next bolt.{{a}}If you chose fire, the target is [[ignited]] on a hit.{{a}}If you chose lightning, a hit creature has [[disadvantage]] on the first attack roll it makes before the start of your next turn.{{a}}If you chose cold, a hit creature treats all movement as [[difficult terrain]] until the end of its turn. A hit object is frozen until it thaws naturally, and wet ground becomes [[slippery ice]] | + | |description=You condense immense magic energy into three glowing bolt that streak towards targets in range. You can hurl these bolts at one target or several. For each bolt, choose one damage type from cold, fire, and lightning, then make a separate ranged attack roll. On a hit, a target takes 3d12 damage of the chosen type. You can wait to see how one bolt's attack and damage roll resolve before you decide the damage type and target of the next bolt.{{a}}If you chose fire, the target is [[ignited]] on a hit.{{a}}If you chose lightning, a hit creature has [[disadvantage]] on the first attack roll it makes before the start of your next turn.{{a}}If you chose cold, a hit creature treats all movement as [[difficult terrain]] until the end of its turn. A hit object is frozen until it thaws naturally, and wet ground becomes [[slippery ice]]. |
|wizz=yes | |wizz=yes | ||
|sorc=yes | |sorc=yes | ||
+ | |dragon=yes | ||
|save=ranged | |save=ranged | ||
|damage=cold | |damage=cold | ||
Line 20: | Line 21: | ||
|range=100 feet | |range=100 feet | ||
|duration=1 round | |duration=1 round | ||
− | |description=You condense immense magic energy into three glowing bolt that streak towards targets in range. You can hurl these bolts at one target or several. For each bolt, choose one damage type from cold, fire, and lightning, then make a separate ranged attack roll. On a hit, a target takes 3d12 damage of the chosen type. You can wait to see how one bolt's attack and damage roll resolve before you decide the damage type and target of the next bolt.{{a}}If you chose fire, the target is [[ignited]] on a hit.{{a}}If you chose lightning, a hit creature has [[disadvantage]] on the first attack roll it makes before the start of your next turn.{{a}}If you chose cold, a hit creature treats all movement as [[difficult terrain]] until the end of its turn. A hit object is frozen until it thaws naturally, and wet ground becomes [[slippery ice]] | + | |description=You condense immense magic energy into three glowing bolt that streak towards targets in range. You can hurl these bolts at one target or several. For each bolt, choose one damage type from cold, fire, and lightning, then make a separate ranged attack roll. On a hit, a target takes 3d12 damage of the chosen type. You can wait to see how one bolt's attack and damage roll resolve before you decide the damage type and target of the next bolt.{{a}}If you chose fire, the target is [[ignited]] on a hit.{{a}}If you chose lightning, a hit creature has [[disadvantage]] on the first attack roll it makes before the start of your next turn.{{a}}If you chose cold, a hit creature treats all movement as [[difficult terrain]] until the end of its turn. A hit object is frozen until it thaws naturally, and wet ground becomes [[slippery ice]].}}</tab></tabs> |
Revision as of 20:27, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
7-point evocation | |
Casting time: | 1 action |
Range: | 100 feet |
Components: | V, S |
Duration: | 1 round |
You condense immense magic energy into three glowing bolt that streak towards targets in range. You can hurl these bolts at one target or several. For each bolt, choose one damage type from cold, fire, and lightning, then make a separate ranged attack roll. On a hit, a target takes 3d12 damage of the chosen type. You can wait to see how one bolt's attack and damage roll resolve before you decide the damage type and target of the next bolt.
If you chose fire, the target is ignited on a hit.
If you chose lightning, a hit creature has disadvantage on the first attack roll it makes before the start of your next turn.
If you chose cold, a hit creature treats all movement as difficult terrain until the end of its turn. A hit object is frozen until it thaws naturally, and wet ground becomes slippery ice.
5th-level evocation | |
Casting time: | 1 action |
Range: | 100 feet |
Components: | V, S |
Duration: | 1 round |
You condense immense magic energy into three glowing bolt that streak towards targets in range. You can hurl these bolts at one target or several. For each bolt, choose one damage type from cold, fire, and lightning, then make a separate ranged attack roll. On a hit, a target takes 3d12 damage of the chosen type. You can wait to see how one bolt's attack and damage roll resolve before you decide the damage type and target of the next bolt.
If you chose fire, the target is ignited on a hit.
If you chose lightning, a hit creature has disadvantage on the first attack roll it makes before the start of your next turn.
If you chose cold, a hit creature treats all movement as difficult terrain until the end of its turn. A hit object is frozen until it thaws naturally, and wet ground becomes slippery ice.