Difference between revisions of "Icicle (spell)"
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|level=1st | |level=1st | ||
|school=evocation | |school=evocation | ||
− | |range= | + | |range=100 feet |
|dur=10 minutes | |dur=10 minutes | ||
− | |description=You conjure a three-foot spike of ice to hang down from a point in range. The point must be a ceiling or an overhead structure, such as an extending tree branch or the edge of a roof.{{a}}Within the duration, whenever a creature moves directly underneath this point, you can use your [[reaction]] to drop the spike on that creature, ending the spell. The creature must then succeed on a {{dex}} [[saving throw]] or take 1d8 piercing damage plus 1d8 cold damage.{{a}}This reaction can't be used if the creature starts its turn under that point or isn't moving.{{a}}{{AHL}} For each extra point, increase the cold damage by 1d8. | + | |description=You conjure a three-foot spike of ice to hang down from a point in range. The point must be a ceiling or an overhead structure, such as an extending tree branch or the edge of a roof.{{a}}Within the duration, whenever a creature moves directly underneath this point, you can use your [[reaction]] to drop the spike on that creature if it is in range, ending the spell. The creature must then succeed on a {{dex}} [[saving throw]] or take 1d8 piercing damage plus 1d8 cold damage.{{a}}This reaction can't be used if the creature starts its turn under that point or isn't moving.{{a}}{{AHL}} For each extra point, increase the cold damage by 1d8. |
|wizz=yes | |wizz=yes | ||
|wa=yes | |wa=yes | ||
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|damage=cold | |damage=cold | ||
}}</tab><tab name="Spell Slots">{{SpellBox | }}</tab><tab name="Spell Slots">{{SpellBox | ||
− | |level= | + | |level=1st |
|school=evocation | |school=evocation | ||
− | |range= | + | |range=100 feet |
− | |dur= | + | |dur=10 minutes |
− | |description=You conjure a | + | |description=You conjure a three-foot spike of ice to hang down from a point in range. The point must be a ceiling or an overhead structure, such as an extending tree branch or the edge of a roof.{{a}}Within the duration, whenever a creature moves directly underneath this point, you can use your [[reaction]] to drop the spike on that creature if it is in range, ending the spell. The creature must then succeed on a {{dex}} [[saving throw]] or take 1d8 piercing damage plus 2d8 cold damage.{{a}}This reaction can't be used if the creature starts its turn under that point or isn't moving.{{a}}{{AHLS}} If you cast this spell using a spell slot of 2nd level or higher, add 1d8 cold damage for each slot level above 1st.}}</tab></tabs> |
Latest revision as of 13:48, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
1-point evocation | |
Casting time: | 1 action |
Range: | 100 feet |
Components: | V, S |
Duration: | 10 minutes |
You conjure a three-foot spike of ice to hang down from a point in range. The point must be a ceiling or an overhead structure, such as an extending tree branch or the edge of a roof.
Within the duration, whenever a creature moves directly underneath this point, you can use your reaction to drop the spike on that creature if it is in range, ending the spell. The creature must then succeed on a Dexterity saving throw or take 1d8 piercing damage plus 1d8 cold damage.
This reaction can't be used if the creature starts its turn under that point or isn't moving.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, increase the cold damage by 1d8.
1st-level evocation | |
Casting time: | 1 action |
Range: | 100 feet |
Components: | V, S |
Duration: | 10 minutes |
You conjure a three-foot spike of ice to hang down from a point in range. The point must be a ceiling or an overhead structure, such as an extending tree branch or the edge of a roof.
Within the duration, whenever a creature moves directly underneath this point, you can use your reaction to drop the spike on that creature if it is in range, ending the spell. The creature must then succeed on a Dexterity saving throw or take 1d8 piercing damage plus 2d8 cold damage.
This reaction can't be used if the creature starts its turn under that point or isn't moving.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, add 1d8 cold damage for each slot level above 1st.