Difference between revisions of "Lizal (species)"

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{{Path|Bestiary|[[:Category:Humanoids|Humanoids]]|'''Lizal'''}}
 
{{Path|Bestiary|[[:Category:Humanoids|Humanoids]]|'''Lizal'''}}
 
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'''Lizal''' is a broad and varied [[race]] of reptilian [[humanoid]]s.  Although they are practically as intelligent as [[hylians]], lizal are callously heartless, and come off as alien and uncanny to outsiders.  Lizalfos consider all races other than their own—and occasionally [[blin (race)|blins]]—to be either their natural enemies, or resources to be exploited.
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{{RaceText}}<div class="externalimage-holder" style="max-width:800px;float:right">https://i.imgur.com/s2g8LDl.png<br/>[https://zelda.gamepedia.com/Lizalfos <small><span style="float:right">Source</span></small>]</div>
 
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<div style="max-width: {{EntryWidth}};">
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'''Lizal''', or '''lizalfos''', is a broad and varied [[race]] of reptilian [[humanoid]]s.  Although they are practically as intelligent as [[hylians]], lizal are callously heartless, and come off as alien and uncanny to outsiders.  Lizalfos consider all races other than their own&mdash;and occasionally [[blin (race)|blins]]&mdash;to be either their natural enemies, or resources to be exploited.
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The five subraces of lizalfos each correlate to a specific bodily shape, which often resembles a more familiar reptilian beast.
 
The five subraces of lizalfos each correlate to a specific bodily shape, which often resembles a more familiar reptilian beast.
 
* '''[[Aeralfos (creature)|Aeralfos]]''' (flying lizalfos) are a lightweight variety with functioning wings.
 
* '''[[Aeralfos (creature)|Aeralfos]]''' (flying lizalfos) are a lightweight variety with functioning wings.
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** [[Cunning aeralfos (creature)|Cunning aeralfos]] employ sneakier tactics than most aeralfos
 
** [[Fiery aeralfos (creature)|Fiery aeralfos]] are red-scaled flying lizalfos that visibly glow with magical flame.
 
** [[Fiery aeralfos (creature)|Fiery aeralfos]] are red-scaled flying lizalfos that visibly glow with magical flame.
 
** [[Super aeralfos (creature)|Super aeralfos]] are aeralfos that mutated to obtain enhanced physical strength from a partially draconic heritage.
 
** [[Super aeralfos (creature)|Super aeralfos]] are aeralfos that mutated to obtain enhanced physical strength from a partially draconic heritage.
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** [[Golden lizalfos (creature)|Golden lizalfos]] are a gold-colored, ascendant chameleon lizalfos that are a step above its kin in strength and cunning.
 
** [[Golden lizalfos (creature)|Golden lizalfos]] are a gold-colored, ascendant chameleon lizalfos that are a step above its kin in strength and cunning.
 
* '''[[Daira (creature)|Daira]]''' (crocodile lizalfos) are a variety with powerful jaws and armored scales.
 
* '''[[Daira (creature)|Daira]]''' (crocodile lizalfos) are a variety with powerful jaws and armored scales.
* '''[[Dinolfos creature)|Dinolfos]]''' (spined lizalfos) are a particularly aggressive and physically strong subrace that is closely related to geru.
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* '''[[Dinolfos (creature)|Dinolfos]]''' (spined lizalfos) are a particularly aggressive and physically strong subrace that is closely related to geru.
 
** [[Dark Dinolfos (creature)|Dark dinolfos]] is a twisted variety that embodies necrotic energy and even exhales it as a breath weapon.
 
** [[Dark Dinolfos (creature)|Dark dinolfos]] is a twisted variety that embodies necrotic energy and even exhales it as a breath weapon.
 
* '''[[Geru (creature)|Geru]]''' (gecko lizalfos) are the most abundant of lizalfos; they breed swiftly and are comparatively organized.
 
* '''[[Geru (creature)|Geru]]''' (gecko lizalfos) are the most abundant of lizalfos; they breed swiftly and are comparatively organized.
 
** [[Geru Swampfighter (creature)|Geru swampfighters]] are a highly trained geru warriors.
 
** [[Geru Swampfighter (creature)|Geru swampfighters]] are a highly trained geru warriors.
  
Within some subraces are additional variants, often varying by the climate of a particular tribe.  Chameleon lizalfos, in particular, can adapt to particularly dry, humid, hot, or cold environments in a way that fundamentally alters their physiology over the course of only a few generations.
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Within some subraces are additional variants, often varying by the climate of a particular tribe.  Chameleon lizalfos, in particular, can adapt to particularly dry, humid, hot, or cold environments in a way that fundamentally alters their physiology over the course of only a few generations.-->
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</div>
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{{RaceCreatures|Lizal}}
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{{clear}}
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==Character details==
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<div style="max-width: {{EntryWidth}};">
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{{RT|Alignment}} Lizalfos as a whole have a strong tendency towards evil.  Daira are inherently chaotic, while geru are relatively orderly, and most other lizalfos fall somewhere between.<br/>
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{{RT|Age}} A lizalfos reaches adulthood in at most 10 years.  Rarely does one live beyond the age of 50.<br/>
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{{RT|Diet}} Although lizalfos are carnivorous, they are particularly fond of insects.  As a [[Medium]] [[humanoid]], each day you require at least 1 pound of [[food]] and 1 gallon of [[water]] to avoid [[exhaustion]].
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</div>
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==Character traits==
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{{Image|image=https://i.imgur.com/kZtz7eT.png|imagelink=https://zelda.gamepedia.com/Lizalfos}}
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<div style="max-width: {{EntryWidth}};">
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{{RT}} Your {{dex}} score increases by 1.<br/>
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{{RT|Size}} Your size is Medium.<br/>
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{{RT|Speed}} You have a base walking speed of 30 feet.<br/>
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{{RT|Scale Armor}} Your scaly hide protects you from conventional attacks.  Your Armor Class is never lower than 12 + your {{dex}} modifier.  You can use a [[shield]] in addition to AC.<br/>
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{{RT|Alkaline Composition}} You have [[Damage resistance|resistance]] to [[acid damage]].<br/>
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{{RT|Standing Leap}} If it would otherwise be lesser, your [[Jumping|long jump]] is up to 20 feet and your [[Jumping|high jump]] is up to 10 feet, with or without a running start.<br/>
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{{RT|Languages}} All lizalfos speak [[Lizal (language)|Lizal]]. A minority, including all lizalfos player-characters, speak [[Hylian (language)|Hylian]] as a second language.<br/>
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{{RT|Subraces}} Lizalfos come in numerous subraces. Choose one from [[#Aeralfos|aeralfos]], [[#Chameleon|chameleon]], [[#Daira|daira]], [[Dinolfos|dinolfos]], and [[#Geru|geru]].
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</div>
  
==Lizal player-character traits==
 
'''''Ability Score Increase.''''' Your {{dex}} score increases by 1.<br/>
 
'''''Age.''''' A lizalfos reaches adulthood in at most 10 years.  Rarely does one live beyond the age of 50.<br/>
 
'''''Alignment.''''' Lizalfos as a whole have a strong tendency towards evil.  Daira are inherently chaotic, while geru are relatively orderly, and most other lizalfos fall somewhere between.<br/>
 
'''''Size.''''' Your size is Medium.<br/>
 
'''''Speed.''''' You have a base walking speed of 30 feet.<br/>
 
'''''Alkaline Scales.''''' You have [[Damage resistance|resistance]] to [[acid damage]].<br/>
 
'''''Standing Leap.''''' If it would otherwise be lesser, your [[Jumping|long jump]] is up to 20 feet and your [[Jumping|high jump]] is up to 10 feet, with or without a running start.<br/>
 
'''''Languages.''''' All lizalfos speak [[Lizal (language)|Lizal]]. A minority, including all lizalfos player-characters, speak [[Hylian (language)|Hylian]] as a second language.<br/>
 
'''''Subraces.''''' Lizalfos come in numerous subraces. Choose one from [[#Aeralfos|aeralfos]], [[#Chameleon|chameleon]], [[#Daira|daira]], [[Dinolfos|dinolfos]], and [[#Geru|geru]].
 
  
===Aeralfos===
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===[[Aeralfos (creature)|Aeralfos]]===
'''''Fly Speed.''''' You have a [[fly speed]] of 40 feet.  This speed increases to 50 feet at 3rd level, and 60 feet at 5th level.
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{{RT|Claws}} Your hands feature sharp claws you can use to make a special unarmed strike while you have a free hand. A hit deals slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.<br/>
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{{RT|Winged Flight}} You have a [[fly speed]] of 40 feet.  This speed increases to 50 feet at 3rd level, and 60 feet at 5th level.
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</div>
  
 
===Chameleon===
 
===Chameleon===
'''''Ability Score Increase.''''' Your {{wis}} score increases by by 1.<br/>
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'''''Ambusher.''''' You have [[advantage]] on attack rolls against any creature you have [[surprise]]d.<br/>
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{{RT}} Your {{int}} score increases by by 2.<br/>
'''''Chameleon Cunning.''''' You have [[advantage]] on saving throws against being [[charmed]], and magic can't put you to sleep.  You have no need to sleep, but you still must relax for the entirety of a [[long rest]] to gain the benefits of finishing one.<br/>
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{{RT|Ambusher}} You have [[advantage]] on attack rolls against any creature you have [[surprise]]d.<br/>
'''''Chameleon Skin.''''' You have [[advantage]] on any {{dex}} ([[Stealth]]) check made to hide, but only if you remain motionless in the same spot for 12 seconds (two consecutive turns)You forfeit this advantage if you move.<br/>  
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{{RT|Chameleon Cunning}} You have [[advantage]] on saving throws against being [[charmed]], and magic can't put you to sleep.  You have no need to sleep, but you still must relax for the entirety of a [[long rest]] to gain the benefits of finishing one.<br/>
'''''Tongue Snap.''''' As an action, you can snap your spring-like tongue to make a melee weapon attack.  This attack has a reach of 20 feet.  You can add either your {{str}} or {{dex}} modifier to this attack roll.  On a hit, you deal bludgeoning damage equal to 1d4 + {{str}} or {{dex}} modifier, plus an extra 1d4 acid damage.  The extra acid damage increases to 2d4 when you reach 5th level, 3d4 when you reach 11th level, and 4d4 when you reach 17th level.
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{{RT|Color Camouflage}} When you use your action to [[hide]], you can choose to gain [[advantage]] on the {{dex}} ([[Stealth]]) check by changing your scale colors to match the environmentOnce you use this feature, you must finish a [[short rest|short]] or [[long rest]] before you can use it again.<br/>  
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{{RT|Tongue Snap}} As an action, you snap your spring-like tongue at a creature within 20 feet of youMake a melee weapon attack roll against the target, adding both your {{con}} modifier and proficiency bonus to the result.  On a hit, you deal acid damage equal to 1d4 + your {{con}} modifier.  The acid damage increases by 2d4 when you reach 5th level (3d4), 11th level (5d4) and 17th level (7d4)
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</div>
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===Daira===
 
===Daira===
'''''Ability Score Increase.''''' Your {{str}} score increases by 2.<br/>
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<div style="max-width: {{EntryWidth}};">
'''''Blood Frenzy.''''' As a [[bonus action]], you can detect without error whether one living creature you can see has half its [[heart points]] or fewer.  After you use this bonus action on a creature with half its hit points or less, you have [[advantage]] on all melee weapon attack rolls made against that creature.  This benefit lasts until the creature restores any [[heart points]], drops to 0 [[heart points]], or you use your Blood Frenzy on another creature.<br/>
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{{RT}} Your {{str}} score increases by 2.<br/>
'''''Daira Scales.''''' When you are hit by a nonmagical melee weapon, you can use your [[reaction]] to halve the damage you take from that attack.  You must finish a [[short rest]] before you use this feature again.<br/>
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{{RT|Blood Frenzy}} As a [[bonus action]], you can detect without error whether one living creature you can see has half its [[heart points]] or fewer.  After you use this bonus action on a creature with half its hit points or less, you have [[advantage]] on all melee weapon attack rolls made against that creature.  This benefit lasts until the creature restores any [[heart points]], drops to 0 [[heart points]], or you use your Blood Frenzy on another creature.<br/>
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{{RT|Daira Scales}} When you are hit by a nonmagical melee weapon, you can use your [[reaction]] to halve the damage you take from that attack.  Once you use this feature, you can't use it again until you either roll [[initiative]] or finish a [[short rest]].
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</div>
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===Dinolfos===
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===[[Dinolfos (creature)|Dinolfos]]===
'''''Ability Score Increase.''''' Your {{con}} score increases by 2.<br/>
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<div style="max-width: {{EntryWidth}};">
'''''Fire Resistance.''''' You have [[Damage resistance|resistance]] to [[fire damage]].<br/>
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{{RT}} Your {{con}} score increases by 2.<br/>
'''''Fire Breath.''''' You can use your action to exhale a gout of flame in a 15-foot cone.  Each creature in this area must make a {{dex}} saving throw, with a DC equal to 8 + your {{con}} modifier + your proficiency bonus.  A creature takes 2d6 fire damage on a failed save, and half as much on a success.  The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.  After you use this feature, you can't use it again until you finish a [[short rest|short]] or [[long rest]].
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{{RT|Swim Speed}} You have a [[swim speed]] of 20 feet.<br/>
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{{RT|Fire Resistance}} You have [[Damage resistance|resistance]] to [[fire damage]].<br/>
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{{RT|Fire Breath}} You can use your action to exhale a gout of flame in a 15-foot cone.  Each creature in this area must make a {{dex}} saving throw, with a DC equal to 8 + your {{con}} modifier + your proficiency bonus.  A creature takes 2d6 fire damage on a failed save, and half as much on a success.  The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.  After you use this feature, you can't use it again until you finish a [[short rest|short]] or [[long rest]].
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</div>
 
   
 
   
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===Geru===
 
===Geru===
'''''Ability Score Increase.''''' Your {{str}} score increases by 1.  One ability score of your choice, other than {{str}} or {{dex}}, also increases by 1.<br/>
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<div style="max-width: {{EntryWidth}};">
'''''Swim Speed.''''' You have a [[swim speed]] of 30 feet.<br/>
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{{RT}} Your {{wis}} score increases by 2.<br/>
'''''Hold Breath.''''' You can [[Suffocation|hold your breath]] for 1 hour, regardless of your {{con}} score.<br/>
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{{RT|Swim Speed}} You have a [[swim speed]] of 30 feet.<br/>
'''''Keen Senses.''''' You have proficiency in the [[Perception]] skill.<br/>
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{{RT|Hold Breath}} You can [[Suffocation|hold your breath]] for 1 hour regardless of your {{con}} score.<br/>
'''''Swamp Camouflage.''''' You have [[advantage]] on {{dex}} ([[Stealth]]) checks made to [[hide]] or [[move quietly]] in terrain reminiscent of swamps, marshes, and wetlands.
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{{RT|Keen Senses}} You have proficiency in the [[Perception]] skill.<br/>
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{{RT|Swamp Camouflage}} You have [[advantage]] on {{dex}} ([[Stealth]]) checks made to [[hide]] or [[move quietly]] in terrain reminiscent of swamps, marshes, and wetlands.
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</div>
  
==Racial feats==
 
{{#dpl:
 
|category = Racial Feats
 
|category = Lizal
 
|notcategory = Lists
 
|notcategory = Supplement
 
}}
 
  
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{{RaceFeats|Lizal}}
  
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</div>
 
[[Category:Races]]
 
[[Category:Races]]
 
[[Category:Humanoids]]
 
[[Category:Humanoids]]
 
[[Category:Lizal]]
 
[[Category:Lizal]]
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[[Category:Rare]]
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{{Source|Adventure of Link|Ocarina of Time|Majora's Mask|Twilight Princess|Skyward Sword|Breath of the Wild|Hyrule Warriors: Age of Calamity}}

Latest revision as of 22:22, 30 March 2024

CreaturesHumanoidsLizal

Lizal, or lizalfos, is a broad and varied race of reptilian humanoids. Although they are practically as intelligent as hylians, lizal are callously heartless, and come off as alien and uncanny to outsiders. Lizalfos consider all races other than their own—and occasionally blins—to be either their natural enemies, or resources to be exploited.

Lizal creatures

Creature Challenge Summary
%PAGE% 2 A winged anthropomorphic lizard related to other lizal such as dinolfos. Their tactful swooping attacks can be difficult to fight against.
%PAGE% 4 A winged anthropomorphic lizard. Its powerful weapons and clever tactics make it more formidable than most aeralfos.
%PAGE% 8 Imbued with dark power, this dinolfos is a bit more powerful than most of its kind. It can even spew necrotic energy.
%PAGE% 5 A lizal warrior that masterfully wields swords and axes, and can even breathe fire.
%PAGE% 7 A winged anthropomorphic lizard. Unlike most aeralfos, this one can breathe fire and wields draconic power.
%PAGE% 16 This winged anthropomorphic lizard wields the legendary might of a golden monster, making it an almost invincible warrior and probably the most powerful aeralfos ever.
%PAGE% 0.5
%PAGE% 13 This winged anthropomorphic lizard wields the dark power of silver, making it among the most formidable and feared aeralfos ever.
%PAGE% 10 A winged anthropomorphic lizard. This variety of aeralfos wields supernatural power from birth, and can even cast a few spells innately.

Character details

Alignment. Lizalfos as a whole have a strong tendency towards evil. Daira are inherently chaotic, while geru are relatively orderly, and most other lizalfos fall somewhere between.
Age. A lizalfos reaches adulthood in at most 10 years. Rarely does one live beyond the age of 50.
Diet. Although lizalfos are carnivorous, they are particularly fond of insects. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion.

Character traits

Ability Score Increase. Your Dexterity score increases by 1.
Size. Your size is Medium.
Speed. You have a base walking speed of 30 feet.
Scale Armor. Your scaly hide protects you from conventional attacks. Your Armor Class is never lower than 12 + your Dexterity modifier. You can use a shield in addition to AC.
Alkaline Composition. You have resistance to acid damage.
Standing Leap. If it would otherwise be lesser, your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start.
Languages. All lizalfos speak Lizal. A minority, including all lizalfos player-characters, speak Hylian as a second language.
Subraces. Lizalfos come in numerous subraces. Choose one from aeralfos, chameleon, daira, dinolfos, and geru.


Aeralfos

Claws. Your hands feature sharp claws you can use to make a special unarmed strike while you have a free hand. A hit deals slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
Winged Flight. You have a fly speed of 40 feet. This speed increases to 50 feet at 3rd level, and 60 feet at 5th level.

Chameleon

Ability Score Increase. Your Intelligence score increases by by 2.
Ambusher. You have advantage on attack rolls against any creature you have surprised.
Chameleon Cunning. You have advantage on saving throws against being charmed, and magic can't put you to sleep. You have no need to sleep, but you still must relax for the entirety of a long rest to gain the benefits of finishing one.
Color Camouflage. When you use your action to hide, you can choose to gain advantage on the Dexterity (Stealth) check by changing your scale colors to match the environment. Once you use this feature, you must finish a short or long rest before you can use it again.
Tongue Snap. As an action, you snap your spring-like tongue at a creature within 20 feet of you. Make a melee weapon attack roll against the target, adding both your Constitution modifier and proficiency bonus to the result. On a hit, you deal acid damage equal to 1d4 + your Constitution modifier. The acid damage increases by 2d4 when you reach 5th level (3d4), 11th level (5d4) and 17th level (7d4)


Daira

Ability Score Increase. Your Strength score increases by 2.
Blood Frenzy. As a bonus action, you can detect without error whether one living creature you can see has half its heart points or fewer. After you use this bonus action on a creature with half its hit points or less, you have advantage on all melee weapon attack rolls made against that creature. This benefit lasts until the creature restores any heart points, drops to 0 heart points, or you use your Blood Frenzy on another creature.
Daira Scales. When you are hit by a nonmagical melee weapon, you can use your reaction to halve the damage you take from that attack. Once you use this feature, you can't use it again until you either roll initiative or finish a short rest.


Dinolfos

Ability Score Increase. Your Constitution score increases by 2.
Swim Speed. You have a swim speed of 20 feet.
Fire Resistance. You have resistance to fire damage.
Fire Breath. You can use your action to exhale a gout of flame in a 15-foot cone. Each creature in this area must make a Dexterity saving throw, with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much on a success. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use this feature, you can't use it again until you finish a short or long rest.


Geru

Ability Score Increase. Your Wisdom score increases by 2.
Swim Speed. You have a swim speed of 30 feet.
Hold Breath. You can hold your breath for 1 hour regardless of your Constitution score.
Keen Senses. You have proficiency in the Perception skill.
Swamp Camouflage. You have advantage on Dexterity (Stealth) checks made to hide or move quietly in terrain reminiscent of swamps, marshes, and wetlands.


Lineage feats

The following feats are exclusive to members of this lineage.

Name Effects
Swampfighter You have trained to be an elite warrior among lizal, embodying traditional combat styles and tactics of your people. You gain the following benefits:
  • Martial Advantage. When you use the Attack action to hit a creature with a melee attack, if that creature is within 5 feet of your ally and that ally isn't incapacitated, you can use your bonus action to deal an extra 1d6 damage to the creature you hit.
  • Shield Breaker. If you score a critical hit hit with a melee attack against a creature, any nonmagical shield the target is wielding becomes damaged beyond use.
  • Skill Proficiency. You gain proficiency in your choice of either Athletics or Stealth.





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