Lizal (species)

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CreaturesHumanoidsLizal

Lizal, or lizalfos, is a broad and varied race of reptilian humanoids. Although they are practically as intelligent as hylians, lizal are callously heartless, and come off as alien and uncanny to outsiders. Lizalfos consider all races other than their own—and occasionally blins—to be either their natural enemies, or resources to be exploited.

Lizal creatures

Creature Challenge Summary
%PAGE% 2 A winged anthropomorphic lizard related to other lizal such as dinolfos. Their tactful swooping attacks can be difficult to fight against.
%PAGE% 4 A winged anthropomorphic lizard. Its powerful weapons and clever tactics make it more formidable than most aeralfos.
%PAGE% 8 Imbued with dark power, this dinolfos is a bit more powerful than most of its kind. It can even spew necrotic energy.
%PAGE% 5 A lizal warrior that masterfully wields swords and axes, and can even breathe fire.
%PAGE% 7 A winged anthropomorphic lizard. Unlike most aeralfos, this one can breathe fire and wields draconic power.
%PAGE% 16 This winged anthropomorphic lizard wields the legendary might of a golden monster, making it an almost invincible warrior and probably the most powerful aeralfos ever.
%PAGE% 0.5
%PAGE% 13 This winged anthropomorphic lizard wields the dark power of silver, making it among the most formidable and feared aeralfos ever.
%PAGE% 10 A winged anthropomorphic lizard. This variety of aeralfos wields supernatural power from birth, and can even cast a few spells innately.

Character details

Alignment. Lizalfos as a whole have a strong tendency towards evil. Daira are inherently chaotic, while geru are relatively orderly, and most other lizalfos fall somewhere between.
Age. A lizalfos reaches adulthood in at most 10 years. Rarely does one live beyond the age of 50.
Diet. Although lizalfos are carnivorous, they are particularly fond of insects. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion.

Character traits

Ability Score Increase. Your Dexterity score increases by 1.
Size. Your size is Medium.
Speed. You have a base walking speed of 30 feet.
Scale Armor. Your scaly hide protects you from conventional attacks. Your Armor Class is never lower than 12 + your Dexterity modifier. You can use a shield in addition to AC.
Alkaline Composition. You have resistance to acid damage.
Standing Leap. If it would otherwise be lesser, your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start.
Languages. All lizalfos speak Lizal. A minority, including all lizalfos player-characters, speak Hylian as a second language.
Subraces. Lizalfos come in numerous subraces. Choose one from aeralfos, chameleon, daira, dinolfos, and geru.


Aeralfos

Claws. Your hands feature sharp claws you can use to make a special unarmed strike while you have a free hand. A hit deals slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
Winged Flight. You have a fly speed of 40 feet. This speed increases to 50 feet at 3rd level, and 60 feet at 5th level.

Chameleon

Ability Score Increase. Your Intelligence score increases by by 2.
Ambusher. You have advantage on attack rolls against any creature you have surprised.
Chameleon Cunning. You have advantage on saving throws against being charmed, and magic can't put you to sleep. You have no need to sleep, but you still must relax for the entirety of a long rest to gain the benefits of finishing one.
Color Camouflage. When you use your action to hide, you can choose to gain advantage on the Dexterity (Stealth) check by changing your scale colors to match the environment. Once you use this feature, you must finish a short or long rest before you can use it again.
Tongue Snap. As an action, you snap your spring-like tongue at a creature within 20 feet of you. Make a melee weapon attack roll against the target, adding both your Constitution modifier and proficiency bonus to the result. On a hit, you deal acid damage equal to 1d4 + your Constitution modifier. The acid damage increases by 2d4 when you reach 5th level (3d4), 11th level (5d4) and 17th level (7d4)


Daira

Ability Score Increase. Your Strength score increases by 2.
Blood Frenzy. As a bonus action, you can detect without error whether one living creature you can see has half its heart points or fewer. After you use this bonus action on a creature with half its hit points or less, you have advantage on all melee weapon attack rolls made against that creature. This benefit lasts until the creature restores any heart points, drops to 0 heart points, or you use your Blood Frenzy on another creature.
Daira Scales. When you are hit by a nonmagical melee weapon, you can use your reaction to halve the damage you take from that attack. Once you use this feature, you can't use it again until you either roll initiative or finish a short rest.


Dinolfos

Ability Score Increase. Your Constitution score increases by 2.
Swim Speed. You have a swim speed of 20 feet.
Fire Resistance. You have resistance to fire damage.
Fire Breath. You can use your action to exhale a gout of flame in a 15-foot cone. Each creature in this area must make a Dexterity saving throw, with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much on a success. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use this feature, you can't use it again until you finish a short or long rest.


Geru

Ability Score Increase. Your Wisdom score increases by 2.
Swim Speed. You have a swim speed of 30 feet.
Hold Breath. You can hold your breath for 1 hour regardless of your Constitution score.
Keen Senses. You have proficiency in the Perception skill.
Swamp Camouflage. You have advantage on Dexterity (Stealth) checks made to hide or move quietly in terrain reminiscent of swamps, marshes, and wetlands.


Lineage feats

The following feats are exclusive to members of this lineage.

Name Effects
Swampfighter You have trained to be an elite warrior among lizal, embodying traditional combat styles and tactics of your people. You gain the following benefits:
  • Martial Advantage. When you use the Attack action to hit a creature with a melee attack, if that creature is within 5 feet of your ally and that ally isn't incapacitated, you can use your bonus action to deal an extra 1d6 damage to the creature you hit.
  • Shield Breaker. If you score a critical hit hit with a melee attack against a creature, any nonmagical shield the target is wielding becomes damaged beyond use.
  • Skill Proficiency. You gain proficiency in your choice of either Athletics or Stealth.





The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.