Difference between revisions of "Wizzro's Beam (spell)"
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:''60-Foot Radius:'' 8d6 necrotic damage | :''60-Foot Radius:'' 8d6 necrotic damage | ||
{{AHLS}} When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th. | {{AHLS}} When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th. | ||
− | }}</tab></tabs> | + | }}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
− | {{Source|Hyrule Warriors}} | + | {{Source|Hyrule Warriors}}</noinclude> |
Latest revision as of 11:09, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
7-point evocation | |
Casting time: | 1 action |
Range: | See description |
Components: | V, S |
Duration: | Instantaneous |
You push both hands forward to blast a searing beam of life-draining energy. This beam lingers for several seconds. During this brief period, you can point the beam in one direction as a 60-foot line originating from you, sweep it over a small area as a 60-foot cone originating from you, or spiral it around you as a 60-foot-radius circle centered on you. When the beam covers a wider area, each individual target suffers it for less time, and consequently takes less damage. Any target in range must succeed on a Dexterity saving throw to duck out of the way, or take damage based on the area selected:
- 60-Foot Line: 12d6 necrotic damage
- 60-Foot Cone: 10d6 necrotic damage
- 60-Foot Radius: 8d6 necrotic damage
5th-level evocation | |
Casting time: | 1 action |
Range: | See description |
Components: | V, S |
Duration: | Instantaneous |
You push both hands forward to blast a searing beam of life-draining energy. This beam lingers for several seconds. During this brief period, you can point the beam in one direction as a 60-foot line originating from you, sweep it over a small area as a 60-foot cone originating from you, or spiral it around you as a 60-foot-radius circle centered on you. When the beam covers a wider area, each individual target suffers it for less time, and consequently takes less damage. Any target in range must succeed on a Dexterity saving throw to duck out of the way, or take damage based on the area selected:
- 60-Foot Line: 12d6 necrotic damage
- 60-Foot Cone: 10d6 necrotic damage
- 60-Foot Radius: 8d6 necrotic damage
The material on this page is based primarily on content found in Hyrule Warriors, which is copyright Nintendo Co., Ltd.