Difference between revisions of "Bombos (spell)"

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{{SB
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
 
|school=evocation
 
|school=evocation
|p=13
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|p=11
|level=9th
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|level=8th
|range=Self (120-foot radius)
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|range=Self (60-foot radius)
|concentration=yes
 
 
|duration=1 minute
 
|duration=1 minute
|comp=V, S, M (a magic sword that is of at least [[uncommon major magic items|uncommon]] rarity)
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|comp=V, S, M (a magic weapon or [[rod]] that is of at least [[uncommon major magic items|uncommon]] rarity)
|summary=You send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.
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|summary=You send out a wave of flame that circles out from you in a spiral, followed by a series of thunderous explosions.
|From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.<br/>{{tab}}All creatures within a 120-foot radius of you must make a {{con}} [[saving throw]].  On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is [[deafened]] and [[ignited]] for the duration.  A creature ignited by this spell takes 1d12 fire damage at the end of each of its turns unless it uses its action to put out the fire.{{a}}On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.
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|From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.{{a}}All creatures in a 60-foot radius of you must make a {{con}} [[saving throw]].  On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is [[deafened]] for the duration, and is [[ignited]] for 1d12 fire damage.{{a}}On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.
 +
|sorc=yes
 
|wizz=yes
 
|wizz=yes
|fi=yes}}
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|save=Con
 +
|damage=fire
 +
|damage2=thunder
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|deafened=deafened
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|ignited=ignited}}</tab><tab name="Spell Slots">{{SpellBox
 +
|school=evocation
 +
|level=8th
 +
|range=Self (60-foot radius)
 +
|duration=1 minute
 +
|comp=V, S, M (a magic weapon or [[rod]] that is of at least [[uncommon major magic items|uncommon]] rarity)
 +
|summary=You send out a wave of flame that circles out from you in a spiral, followed by a series of thunderous explosions.
 +
|From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.{{a}}All creatures you designate within a 120-foot radius of you must make a {{con}} [[saving throw]].  On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is [[deafened]] for the duration, and is [[ignited]] for 1d12 fire damage.{{a}}On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.}}</tab></tabs><noinclude>
  
  
{{Source|A Link to the Past}}
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{{clear}}
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{{Source|A Link to the Past}}</noinclude>

Latest revision as of 18:55, 8 December 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
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3cuTCbz.png

11-point evocation
Casting time:  1 action
Range:  Self (60-foot radius)
Components:  V, S, M (a magic weapon or rod that is of at least uncommon rarity)
Duration:  1 minute

From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.
     All creatures in a 60-foot radius of you must make a Constitution saving throw. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is deafened for the duration, and is ignited for 1d12 fire damage.
     On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.
8th-level evocation
Casting time:  1 action
Range:  Self (60-foot radius)
Components:  V, S, M (a magic weapon or rod that is of at least uncommon rarity)
Duration:  1 minute

From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.
     All creatures you designate within a 120-foot radius of you must make a Constitution saving throw. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is deafened for the duration, and is ignited for 1d12 fire damage.
     On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.


The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.