Difference between revisions of "Dark Dive (spell)"

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{{SB
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
 
|image=https://i.imgur.com/ixZf7Cp.png
 
|image=https://i.imgur.com/ixZf7Cp.png
 
|imagelink=https://www.ssbwiki.com/Dark_Dive
 
|imagelink=https://www.ssbwiki.com/Dark_Dive
|imagepx=624
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|school=necromancy
|school=evocation
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|p=2
 
|level=1st
 
|level=1st
|summary=You grab hold of a creature you can touch and drain its life force until it breaks free.
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|summary=Grab hold of a creature with an electrocuting, life-draining palm.
|description=
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|You grab hold of a creature with an electrocuting, life-draining palm.  Make a melee spell attack against a creature you can touch.  On a hit, the target takes 2d8 necrotic damage and is [[grappled]] by you as if you took the [[grapple]] action.  The escape DC for this grapple is equal to your spell save DC.  If you don't have a free hand, you cannot maintain the grapple and the target escapes it immediately.{{a}}{{AHL}} For every extra point expended, add 1d8 lightning damage.
You grab hold of a creature you can touch and drain its life force until it breaks free.  Make a melee spell attack against the target or a [[grapple]] attempt.  On a hit or a successful check, the target suffers 1d12 lightning damage and is [[grappled]] by you.  The escape DC for this grapple is equal to your spell save DC.   
 
 
 
While you maintain the grapple on the target, you can inflict this lightning damage again as an action.  When the grapple ends, the target suffers 1d6 fire damage and is pushed up to 5 feet away from you, then the spell ends.<br/>
 
 
 
{{AHL}} When you cast this spell using a spell slot of 3rd level or higher, increase the lightning damage by 1d12 for every two slot levels above 1st.
 
 
|ss=yes
 
|ss=yes
 +
|sorc=yes
 
|garo=yes
 
|garo=yes
|wizz=yes
 
|sh=yes
 
|sp=yes
 
 
|poe=yes
 
|poe=yes
}}
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|save=melee
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|damage=necrotic
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|damage2=lightning
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|grappled=grappled
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|slot={{tab}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the lightning damage increases by 1d12 for every two slot levels above 1st.
 +
}}</tab><tab name="Spell Slots">{{SpellBox
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|image=https://i.imgur.com/ixZf7Cp.png
 +
|imagelink=https://www.ssbwiki.com/Dark_Dive
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|school=necromancy
 +
|level=1st
 +
|You grab hold of a creature with an electrocuting, life-draining palm.  Make a melee spell attack against a creature you can touch.  On a hit, the target takes 2d8 necrotic damage and is [[grappled]] by you as if you took the [[grapple]] action.  The escape DC for this grapple is equal to your spell save DC.  If you don't have a free hand, you cannot maintain the grapple and the target escapes it immediately.{{a}}{{AHLS}}  When you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every spell slot level above 1st.}}</tab></tabs><noinclude>
 
[[Category:Gerudo]]
 
[[Category:Gerudo]]
  
  
 
{{clear}}
 
{{clear}}
{{Source|Super Smash Bros.}}
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{{Source|Super Smash Bros.}}</noinclude>

Latest revision as of 18:16, 8 December 2020

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3cuTCbz.png

2-point necromancy
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Instantaneous

You grab hold of a creature with an electrocuting, life-draining palm. Make a melee spell attack against a creature you can touch. On a hit, the target takes 2d8 necrotic damage and is grappled by you as if you took the grapple action. The escape DC for this grapple is equal to your spell save DC. If you don't have a free hand, you cannot maintain the grapple and the target escapes it immediately.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point expended, add 1d8 lightning damage.
1st-level necromancy
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Instantaneous

You grab hold of a creature with an electrocuting, life-draining palm. Make a melee spell attack against a creature you can touch. On a hit, the target takes 2d8 necrotic damage and is grappled by you as if you took the grapple action. The escape DC for this grapple is equal to your spell save DC. If you don't have a free hand, you cannot maintain the grapple and the target escapes it immediately.
     At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every spell slot level above 1st.


The material on this page is based primarily on content found in Super Smash Bros., which is copyright Nintendo Co., Ltd.