Difference between revisions of "Small Key (magic item)"
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|cost=200 | |cost=200 | ||
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− | |As an action, you can insert this magic key into any nonmagical {{i|lock}} and attempt to open it. If the lock has a lockpicking DC of less than 20, it opens and the ''small key'' is destroyed. Otherwise there is no effect, but the key remains unharmed.{{a}}Some small keys are attuned to | + | |As an action, you can insert this magic key into any nonmagical {{i|lock}} and attempt to open it. If the lock has a lockpicking DC of less than 20, it opens and the ''small key'' is destroyed. Otherwise there is no effect, but the key remains unharmed.{{a}}Some small keys are attuned to certain locations or specific {{MI|Boss Lock|boss lock}}s, which can make them fail to function outside of a certain area or only function with specific locks regardless of the locks' DC. |
|summary=This key can be used to open almost any nonmagical lock. | |summary=This key can be used to open almost any nonmagical lock. | ||
}} | }} | ||
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{{clear}} | {{clear}} | ||
− | <noinclude>{{Source|The Legend of Zelda|The Adventure of Link|A Link to the Past|Link's Awakening|Ocarina of Time|Majora's Mask|Oracle of Seasons|Oracle of Ages|Four Swords|The Wind Waker|Four Swords Adventures|The Minish Cap|Twilight Princess|Phantom Hourglass|Spirit Tracks|Skyward Sword|A Link Between Worlds|Tri-Force Heroes|Breath of the Wild}}</noinclude> | + | <noinclude> |
+ | {{Path|Equipment|[[Adventuring Gear]]|'''Small Key'''}} | ||
+ | {{Source|The Legend of Zelda|The Adventure of Link|A Link to the Past|Link's Awakening|Ocarina of Time|Majora's Mask|Oracle of Seasons|Oracle of Ages|Four Swords|The Wind Waker|Four Swords Adventures|The Minish Cap|Twilight Princess|Phantom Hourglass|Spirit Tracks|Skyward Sword|A Link Between Worlds|Tri-Force Heroes|Breath of the Wild}}</noinclude> |
Latest revision as of 14:20, 30 December 2020
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Player's Guide |
System Reference |
Compendium |
Wondrous item, common minor
200 rupees
As an action, you can insert this magic key into any nonmagical lock and attempt to open it. If the lock has a lockpicking DC of less than 20, it opens and the small key is destroyed. Otherwise there is no effect, but the key remains unharmed.
Some small keys are attuned to certain locations or specific boss locks, which can make them fail to function outside of a certain area or only function with specific locks regardless of the locks' DC.
200 rupees
As an action, you can insert this magic key into any nonmagical lock and attempt to open it. If the lock has a lockpicking DC of less than 20, it opens and the small key is destroyed. Otherwise there is no effect, but the key remains unharmed.
Some small keys are attuned to certain locations or specific boss locks, which can make them fail to function outside of a certain area or only function with specific locks regardless of the locks' DC.
Equipment→ Adventuring Gear→ Small Key
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
Categories:
- Magic items
- Wondrous items
- Common
- Minor
- Content originating from The Legend of Zelda
- Content originating from The Adventure of Link
- Content originating from A Link to the Past
- Content originating from Link's Awakening
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Oracle of Seasons
- Content originating from Oracle of Ages
- Content originating from Four Swords
- Content originating from The Wind Waker
- Content originating from Four Swords Adventures
- Content originating from The Minish Cap
- Content originating from Twilight Princess
- Content originating from Phantom Hourglass
- Content originating from Spirit Tracks
- Content originating from Skyward Sword
- Content originating from A Link Between Worlds
- Content originating from Tri-Force Heroes
- Content originating from Breath of the Wild
- Content originating from five or more Zelda games