Difference between revisions of "Magic Cape (magic item)"
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|imagelink=https://zelda.gamepedia.com/Magic_Cape | |imagelink=https://zelda.gamepedia.com/Magic_Cape | ||
|summary=Briefly become [[invisible]] and [[Damage immunity|immune]] to nonmagical damage. | |summary=Briefly become [[invisible]] and [[Damage immunity|immune]] to nonmagical damage. | ||
− | |This bright red cloak is known simply as the magic cape. It has 5 charges. While wearing it, you can activate the cape as | + | |This bright red cloak is known simply as the magic cape. It has 5 charges. While wearing it, you can activate the cape as a [[bonus action]] by speaking the command word and consuming 1 charge, which turns you [[invisible]] until the start of your next turn. While you are invisible in this way, you are [[Damage Immunity|immune]] to all nonmagical damage and can pass through the spaces of all other creatures.{{a}}At the start of each of your turns, you must either expend 1 charge to maintain this effect for another turn, or end the effect immediately. If you end the effect while inside the space of a creature, you take 1d10 force damage and are shoved to the nearest unoccupied space.{{a}}This cape regains 1d4 + 1 charges daily at dawn. |
}} | }} | ||
<noinclude> | <noinclude> | ||
− | |{{Quote|While wearing this cape, Link becomes [[invisible]] for as long as his magic power lasts. During this time, he can pass through enemies and won't take damage.| | + | |{{Quote|While wearing this cape, Link becomes [[invisible]] for as long as his magic power lasts. During this time, he can pass through enemies and won't take damage.|Encyclopedia}} |
|}</noinclude> | |}</noinclude> | ||
Latest revision as of 21:20, 29 December 2020
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Player's Guide |
System Reference |
Compendium |
Wondrous item, master major This bright red cloak is known simply as the magic cape. It has 5 charges. While wearing it, you can activate the cape as a bonus action by speaking the command word and consuming 1 charge, which turns you invisible until the start of your next turn. While you are invisible in this way, you are immune to all nonmagical damage and can pass through the spaces of all other creatures. At the start of each of your turns, you must either expend 1 charge to maintain this effect for another turn, or end the effect immediately. If you end the effect while inside the space of a creature, you take 1d10 force damage and are shoved to the nearest unoccupied space. This cape regains 1d4 + 1 charges daily at dawn. |
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The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.