Difference between revisions of "Electric Wreath (spell)"

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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
 
<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
 
|summary=A creature is wreathed in magnetizing lightning bolts that wrap around its body.
 
|summary=A creature is wreathed in magnetizing lightning bolts that wrap around its body.
|p=4
+
|p=8
|level=2nd
+
|level=5th
 
|school=evocation
 
|school=evocation
|range=30 feet
+
|range=60 feet
 
|dur=1 minute
 
|dur=1 minute
 
|concentration=yes
 
|concentration=yes
|A creature in range that you can see is wreathed in magnetizing lightning bolts that wrap around its body.  The target must make a {{str}} [[saving throw]] to break free of the bolts.  On a failed save, the target takes 2d8 lightning damage and is illuminated by the bolts for the duration.  On a success, the target takes half as much damage and the spell ends.{{a}}A creature illuminated by this spell sheds [[dim light]] in a 10-foot radius, doesn't benefit from being [[invisible]], and takes 2d8 lightning damage at the start of each of its turns.  The magnetizing bolts draw in metal and electricity, giving [[advantage]] to any attack roll targeting the creature if the attack uses a weapon made of metal or the attack deals lightning damage.{{a}}A creature can use its action to repeat the {{str}} [[saving throw]], ending the spell on a success.{{a}}{{AHL}} For every 2 extra points, increase both the initial and secondary damage by 1d8.
+
|A creature in range is wreathed in crackling bolts of lightning that wrap around its body like chains.  The target must make a {{str}} [[saving throw]] to break free of the bolts.  On a failed save, the target takes 4d8 lightning damage and is [[restrained]] for the duration.  On a success, the target takes half as much damage and the spell ends.{{a}}While this spell persists, the bolts around the target shed [[bright light]] in a 30-foot radius and dim light for 30 feet beyond that, and the target doesn't benefit from being [[invisible]].  Until the spell ends, the creature also takes 4d8 lightning damage at the start of each of your turns.{{a}}The target can use its action to repeat the {{str}} [[saving throw]], ending the spell on a success.
 
|armos=yes
 
|armos=yes
 
|wizz=yes
 
|wizz=yes
|sorc=yes}}</tab><tab name="Spell Slots">{{SpellBox
+
|damage=lightning
|level=2nd
+
|save=str
 +
|restrained=restrained}}</tab><tab name="Spell Levels">{{SpellBox
 +
|level=5th
 
|school=evocation
 
|school=evocation
|range=30 feet
+
|range=60 feet
 
|dur=1 minute
 
|dur=1 minute
 
|concentration=yes
 
|concentration=yes
|A creature in range that you can see is wreathed in magnetizing lightning bolts that wrap around its body.  The target must make a {{str}} [[saving throw]] to break free of the bolts.  On a failed save, the target takes 2d8 lightning damage and is illuminated by the bolts for the duration.  On a success, the target takes half as much damage and the spell ends.{{a}}A creature illuminated by this spell sheds [[dim light]] in a 10-foot radius, doesn't benefit from being [[invisible]], and takes 2d8 lightning damage at the start of each of its turns.  The magnetizing bolts draw in metal and electricity, giving [[advantage]] to any attack roll targeting the creature if the attack uses a weapon made of metal or the attack deals lightning damage.{{a}}A creature can use its action to repeat the {{str}} [[saving throw]], ending the spell on a success.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, increase both the initial and secondary damage by 1d8 for every two slot levels above 2nd.}}</tab></tabs>
+
|A creature in range is wreathed in crackling bolts of lightning that wrap around its body like chains.  The target must make a {{str}} [[saving throw]] to break free of the bolts.  On a failed save, the target takes 4d8 lightning damage and is [[restrained]] for the duration.  On a success, the target takes half as much damage and the spell ends.{{a}}While this spell persists, the bolts around the target shed [[bright light]] in a 30-foot radius and dim light for 30 feet beyond that, and the target doesn't benefit from being [[invisible]].  Until the spell ends, the creature also takes 4d8 lightning damage at the start of each of your turns.{{a}}The target can use its action to repeat the {{str}} [[saving throw]], ending the spell on a success.}}</tab></tabs>

Latest revision as of 14:24, 21 January 2022

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3cuTCbz.png

8-point evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

A creature in range is wreathed in crackling bolts of lightning that wrap around its body like chains. The target must make a Strength saving throw to break free of the bolts. On a failed save, the target takes 4d8 lightning damage and is restrained for the duration. On a success, the target takes half as much damage and the spell ends.
     While this spell persists, the bolts around the target shed bright light in a 30-foot radius and dim light for 30 feet beyond that, and the target doesn't benefit from being invisible. Until the spell ends, the creature also takes 4d8 lightning damage at the start of each of your turns.
     The target can use its action to repeat the Strength saving throw, ending the spell on a success.
5th-level evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

A creature in range is wreathed in crackling bolts of lightning that wrap around its body like chains. The target must make a Strength saving throw to break free of the bolts. On a failed save, the target takes 4d8 lightning damage and is restrained for the duration. On a success, the target takes half as much damage and the spell ends.
     While this spell persists, the bolts around the target shed bright light in a 30-foot radius and dim light for 30 feet beyond that, and the target doesn't benefit from being invisible. Until the spell ends, the creature also takes 4d8 lightning damage at the start of each of your turns.
     The target can use its action to repeat the Strength saving throw, ending the spell on a success.