Difference between revisions of "Igniting Impact (spell)"
From Legends of Hyrule
Jump to navigationJump to searchm |
|||
Line 7: | Line 7: | ||
|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
|comp=S, M (a melee weapon) | |comp=S, M (a melee weapon) | ||
− | |summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee | + | |summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee attack. |
− | |If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHL}}For every 3 extra points expended, the damage increases by 1d6. | + | |If you've used your action to hit a creature in range with a melee weapon attack or an [[unarmed strike]], you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHL}}For every 3 extra points expended, the ignited damage increases by 1d6. |
|dragon=yes | |dragon=yes | ||
|fi=yes | |fi=yes | ||
Line 22: | Line 22: | ||
|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
|comp=S, M (a melee weapon) | |comp=S, M (a melee weapon) | ||
− | |If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the damage increases by | + | |If you've used your action to hit a creature in range with a melee weapon attack or an [[unarmed strike]], you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the ignited damage increases by 1d6 for every two slot levels above 1st.}}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
</noinclude> | </noinclude> |
Revision as of 10:15, 22 November 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If you've used your action to hit a creature in range with a melee weapon attack or an unarmed strike, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, the ignited damage increases by 1d6.
1st-level evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If you've used your action to hit a creature in range with a melee weapon attack or an unarmed strike, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the ignited damage increases by 1d6 for every two slot levels above 1st.