Difference between revisions of "Frostblade (magic item)"

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(Created page with "<noinclude>{{Navi|MI}} {{Quote|right=yes|A magical spear forged from ancient ice taken from the Hebra Mountains. Attack when the blade glows blue to chill the air and free...")
 
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<noinclude>{{Navi|MI}}
 
<noinclude>{{Navi|MI}}
{{Quote|right=yes|A magical spear forged from ancient ice taken from the [[Hebra Mountains]]. Attack when the blade glows blue to chill the air and freeze your foe.|Hyrule Compendium, [[Breath of the Wild]]}}</noinclude>
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{{Quote|right=yes|A magical sword forged in the frigid mountains of the [[Hebra]] region. When the blade glows blue, enemies struck by it will become frozen.|Hyrule Compendium, [[Breath of the Wild]]}}</noinclude>
 
{{MIB
 
{{MIB
|image=https://i.imgur.com/zTWlwX9.png
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|image=https://i.imgur.com/pmMKiZu.png
|imagelink=https://zelda.gamepedia.com/Weapons_in_Breath_of_the_Wild#Frostspear
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|imagelink=https://zelda.gamepedia.com/Weapons_in_Breath_of_the_Wild#Frostblade
 
|type=Weapon
 
|type=Weapon
 
|rarity=very rare
 
|rarity=very rare
|subtype={{item|javelin}}, {{item|spear}}, or {{item|pike}}
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|subtype={{item|shortsword}}, {{item|broadsword}}, or {{item|longsword}}
 
|m=major
 
|m=major
|summary=Attacks with this magic [[spear]] can freeze your foes.
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|summary=Attacks with this magic sword can freeze your foes.
|You can wield this magic weapon as a {{item|spear}}, {{item|javelin}}, or {{item|pike}}.  It faintly glows with a pale-blue color, and while charged white runes light its surface.  The air around it is always cool, and while the weapon is on your person you can tolerate [[extreme heat]] without difficulty.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, even on a miss.  If you hit with this weapon while expending a charge, you deal an extra 1d6 cold damage.{{a}}A creature which takes any of this cold damage unreduced must make a DC 13 {{con}} [[saving throw]] at the end of the current turn.  On a failure, the creature is [[petrified]] until the end of your next turn or until it takes damage, whichever comes first.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}}
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|You can wield this magic weapon as a {{item|shortsword}}, {{item|broadsword}}, or {{item|longsword}}.  It faintly glows with a pale-blue color, and while charged white runes light its surface.  The air around it is always cool, and while the weapon is on your person you can tolerate [[extreme heat]] without difficulty.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, even on a miss.  If you hit with this weapon while expending a charge, you deal an extra 1d6 cold damage.{{a}}A creature which takes any of this cold damage unreduced must make a DC 13 {{con}} [[saving throw]] at the end of the current turn.  On a failure, the creature is [[petrified]] until the end of your next turn or until it takes damage, whichever comes first.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}}
  
  
 
<noinclude>{{Source|Breath of the Wild}}</noinclude>
 
<noinclude>{{Source|Breath of the Wild}}</noinclude>

Revision as of 01:51, 16 June 2020

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3cuTCbz.png

“A magical sword forged in the frigid mountains of the Hebra region. When the blade glows blue, enemies struck by it will become frozen.”
— Hyrule Compendium, Breath of the Wild
Weapon (shortsword, broadsword, or longsword), very rare major

You can wield this magic weapon as a shortsword, broadsword, or longsword. It faintly glows with a pale-blue color, and while charged white runes light its surface. The air around it is always cool, and while the weapon is on your person you can tolerate extreme heat without difficulty.
     This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 cold damage.
     A creature which takes any of this cold damage unreduced must make a DC 13 Constitution saving throw at the end of the current turn. On a failure, the creature is petrified until the end of your next turn or until it takes damage, whichever comes first.
     After no attack has been made with this weapon for 1 minute, it fully regains its charges.


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.