Difference between revisions of "Frostspear (magic item)"

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<noinclude>{{Navi|MI}}
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{{Quote|right=yes|A magical spear forged from ancient ice taken from the [[Hebra Mountains]]. Attack when the blade glows blue to chill the air and freeze your foe.|Hyrule Compendium, [[Breath of the Wild]]}}</noinclude>
 
{{MIB
 
{{MIB
 
|image=https://i.imgur.com/zTWlwX9.png
 
|image=https://i.imgur.com/zTWlwX9.png
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|type=Weapon
 
|type=Weapon
 
|rarity=very rare
 
|rarity=very rare
|subtype={{item|javelin}} or {{item|spear}}
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|subtype={{item|javelin}}, {{item|spear}}, or {{item|pike}}
 
|m=major
 
|m=major
|attunement=requires attunement
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|summary=Attacks with this magic [[spear]] can freeze your foes.
|summary=Attacks with this magic spear can freeze your foes.
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|You can wield this magic weapon as a {{item|spear}}, {{item|javelin}}, or {{item|pike}}.  It faintly glows with a pale-blue color, and while charged white runes light its surface.  The air around it is always cool, and while the weapon is on your person you can tolerate [[extreme heat]] without difficulty.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 cold damage.{{a}}A creature which takes any of this cold damage unreduced must make a DC 13 {{con}} [[saving throw]] at the end of the current turn.  On a failure, the creature is [[petrified]] until the end of your next turn or until it takes damage, whichever comes first.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}}
|This magic weapon has 4 charges.  Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.<br/>{{tab}}If you hit a creature with this weapon while expending a charge, the target takes an extra 1d6 cold damage. At the end of the current turn, the target must make a DC 15 {{con}} [[saving throw]].  A creature that has [[Damage Resistance|resistance]] or [[Damage Immunity|immunity]] to cold damage automatically succeeds.  On a failure, the creature is [[frozen]] until the end of its next turn.<br/>{{tab}}While this weapon has at least one charge and you have it on your person, you can tolerate [[hot climates]] without difficulty.<br/>{{tab}}While this weapon has no charges, it is indistinguishable from a nonmagical weapon of its type, and the damage from it is nonmagical.<br/>{{tab}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}}
 
  
  
{{Source|Breath of the Wild}}
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<noinclude>{{Source|Breath of the Wild}}</noinclude>

Latest revision as of 01:48, 16 June 2020

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“A magical spear forged from ancient ice taken from the Hebra Mountains. Attack when the blade glows blue to chill the air and freeze your foe.”
— Hyrule Compendium, Breath of the Wild
Weapon (javelin, spear, or pike), very rare major

You can wield this magic weapon as a spear, javelin, or pike. It faintly glows with a pale-blue color, and while charged white runes light its surface. The air around it is always cool, and while the weapon is on your person you can tolerate extreme heat without difficulty.
     This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 cold damage.
     A creature which takes any of this cold damage unreduced must make a DC 13 Constitution saving throw at the end of the current turn. On a failure, the creature is petrified until the end of your next turn or until it takes damage, whichever comes first.
     After no attack has been made with this weapon for 1 minute, it fully regains its charges.


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.