Difference between revisions of "Twilit Ray (spell)"
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|p=cantrip | |p=cantrip | ||
|range=120 feet | |range=120 feet | ||
− | |You conjure and hurl a | + | |You conjure and hurl a crackling sphere of arcane energy at a creature or object in range. Make a ranged spell attack against the target. A hit target takes 1d4 radiant damage plus 1d4 necrotic damage. {{a}}This spell's damage increases when you reach 5th level (1d10 radiant and 1d10 necrotic), 11th level (2d8 of each), and 17th level (2d10 of each). |
− | |summary=You conjure and hurl a | + | |summary=You conjure and hurl a crackling sphere of arcane energy at a creature or object in range. |
|save=ranged | |save=ranged | ||
|damage=radiant | |damage=radiant |
Revision as of 12:52, 19 May 2020
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Player's Guide |
System Reference |
Compendium |
cantrip-point evocation | |
Casting time: | 1 action |
Range: | 120 feet |
Components: | V, S |
Duration: | Instantaneous |
You conjure and hurl a crackling sphere of arcane energy at a creature or object in range. Make a ranged spell attack against the target. A hit target takes 1d4 radiant damage plus 1d4 necrotic damage.
This spell's damage increases when you reach 5th level (1d10 radiant and 1d10 necrotic), 11th level (2d8 of each), and 17th level (2d10 of each).