Difference between revisions of "Igniting Impact (spell)"
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− | {{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |
|p=2 | |p=2 | ||
|level=1st | |level=1st | ||
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|ignited=ignited | |ignited=ignited | ||
|save=con | |save=con | ||
− | }} | + | }}</tab><tab name="Spell Slots">{{SB |
+ | |level=1st | ||
+ | |school=evocation | ||
+ | |range=10 feet | ||
+ | |duration=1 minute | ||
+ | |time=1 [[bonus action]] | ||
+ | |comp=S, M (a melee weapon) | ||
+ | |If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames. The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for every two slot levels above 1st.}}</tab></tabs><noinclude> | ||
+ | |||
+ | |||
+ | {{clear}} | ||
+ | </noinclude> |
Revision as of 02:45, 24 April 2020
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Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If you've used your action to hit a creature in range with a melee weapon attack, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, the damage increases by 1d6.
1st-level evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If you've used your action to hit a creature in range with a melee weapon attack, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for every two slot levels above 1st.