Difference between revisions of "Igniting Impact (spell)"

From Legends of Hyrule
Jump to navigationJump to search
Line 1: Line 1:
{{SB
+
<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
 
|p=2
 
|p=2
 
|level=1st
 
|level=1st
Line 16: Line 16:
 
|ignited=ignited
 
|ignited=ignited
 
|save=con
 
|save=con
}}
+
}}</tab><tab name="Spell Slots">{{SB
 +
|level=1st
 +
|school=evocation
 +
|range=10 feet
 +
|duration=1 minute
 +
|time=1 [[bonus action]]
 +
|comp=S, M (a melee weapon)
 +
|If you've used your action to hit a creature in range with a melee weapon attack, you can use this [[bonus action]] to spark that creature with flames.  The target must succeed on a {{con}} [[saving throw]] or be [[ignited]] for 1d6 fire damage for the duration.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for every two slot levels above 1st.}}</tab></tabs><noinclude>
 +
 
 +
 
 +
{{clear}}
 +
</noinclude>

Revision as of 02:45, 24 April 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

2-point evocation
Casting time:  1 bonus action
Range:  10 feet
Components:  S, M (a melee weapon)
Duration:  1 minute

If you've used your action to hit a creature in range with a melee weapon attack, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
     Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, the damage increases by 1d6.
1st-level evocation
Casting time:  1 bonus action
Range:  10 feet
Components:  S, M (a melee weapon)
Duration:  1 minute

If you've used your action to hit a creature in range with a melee weapon attack, you can use this bonus action to spark that creature with flames. The target must succeed on a Constitution saving throw or be ignited for 1d6 fire damage for the duration.
     At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for every two slot levels above 1st.