Difference between revisions of "Frostspear (magic item)"

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|imagelink=https://zelda.gamepedia.com/Weapons_in_Breath_of_the_Wild#Frostspear
 
|imagelink=https://zelda.gamepedia.com/Weapons_in_Breath_of_the_Wild#Frostspear
 
|type=Weapon
 
|type=Weapon
|rarity=legendary
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|rarity=very rare
 
|subtype={{item|javelin}} or {{item|spear}}
 
|subtype={{item|javelin}} or {{item|spear}}
 
|m=major
 
|m=major
 
|summary=Attacks with this magic [[spear]] can freeze your foes.
 
|summary=Attacks with this magic [[spear]] can freeze your foes.
|This magic weapon has 4 charges.  Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.<br/>{{tab}}Whenever you hit a creature with this weapon while expending a charge, add a d6 [[bonus die]] to the damage roll as cold damage. At the end of the current turn, the target must make a DC 15 {{con}} [[saving throw]].  A creature that has [[Damage Resistance|resistance]] or [[Damage Immunity|immunity]] to cold damage automatically succeeds.  On a failure, the creature is [[petrified]] until the end of your next turn.  If the target is subjected to any fire damage, this condition ends immediately.<br/>{{tab}}While this weapon is on your person, you can tolerate [[extreme heat]] without difficulty.<br/>{{tab}}While this weapon has no charges, it is indistinguishable from a nonmagical weapon of its type, and the damage from it is nonmagical.<br/>{{tab}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}}
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|You can wield this magic weapon as a {{item|spear}}, {{item|javelin}}, or {{item|pike}}.  It faintly glows with a pale-blue color, and while charged white runes light its surface.  The air around it is always cool, and while the weapon is on your person you can tolerate [[extreme heat]] without difficulty.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When you hit a creature with this weapon while expending a charge, add a d4 [[bonus die]] to the damage roll as cold damage.{{a}}A creature which takes any of this cold damage unreduced must make a DC 13 {{con}} [[saving throw]] at the end of the current turn.  On a failure, the creature is [[petrified]] until the end of your next turn or until it takes damage.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}}
  
  
 
<noinclude>{{Source|Breath of the Wild}}</noinclude>
 
<noinclude>{{Source|Breath of the Wild}}</noinclude>

Revision as of 06:25, 21 April 2020

Weapon (javelin or spear), very rare major

You can wield this magic weapon as a spear, javelin, or pike. It faintly glows with a pale-blue color, and while charged white runes light its surface. The air around it is always cool, and while the weapon is on your person you can tolerate extreme heat without difficulty.
     This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When you hit a creature with this weapon while expending a charge, add a d4 bonus die to the damage roll as cold damage.
     A creature which takes any of this cold damage unreduced must make a DC 13 Constitution saving throw at the end of the current turn. On a failure, the creature is petrified until the end of your next turn or until it takes damage.
     After no attack has been made with this weapon for 1 minute, it fully regains its charges.


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.