Difference between revisions of "Gerudo (species)"

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===Gerudo Language===
 
===Gerudo Language===
 
:''See [[Languages]].''
 
:''See [[Languages]].''
Due in part to their traditional isolation from other people, gerudo are one of the few peoples in Hyrule to have a [[language]] unique to their race . It is written with a script that oddly has the same letters as the Hylian language, but uses different symbols from Hylian for each letter.  
+
Due in part to their traditional isolation from other people, gerudo are one of the few peoples in Hyrule to have a [[language]] unique to their culture. It is written with a script that oddly has the same letters as the Hylian language, but uses different symbols from Hylian for each letter.  
  
 
Even when speaking other languages, gerudo often use some gerudo words such as greetings, “voe” for man, “vai” for woman, and “sarqso” for thank you.
 
Even when speaking other languages, gerudo often use some gerudo words such as greetings, “voe” for man, “vai” for woman, and “sarqso” for thank you.
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==Lineage details==
 
==Lineage details==
 
<div style="max-width: {{EntryWidth}};">
 
<div style="max-width: {{EntryWidth}};">
'''''Alignment.''''' Gerudo culture emphasizes honor and traditions, and many gerudo are expected to obey their leaders without question. Some gerudo societies normalize the acts of alienating, manipulating, robbing, ravishing, or even murdering outsiders.  
+
'''''Type.''''' Your creature type is humanoid (gerudo).<br>
Overall, gerudo have a strong tendency towards law, and a slight leaning towards evil.<br/>
+
'''''Size.'''''  Gerudo vary widely in height, but on average one stands near 7 or 8 feet, which is a bit over 2 meters. Your size is [[Medium]].<br/>
 +
'''''Alignment.''''' Gerudo culture emphasizes honor and traditions, and many gerudo are expected to obey their leaders without question. Some gerudo societies normalize the acts of alienating, manipulating, robbing, ravishing, or even murdering outsiders. Overall, gerudo have a strong tendency towards law, and a slight leaning towards evil.<br/>
 
'''''Age.''''' Gerudo reach adulthood in their mid-teens, and rarely can live over a century.<br/>
 
'''''Age.''''' Gerudo reach adulthood in their mid-teens, and rarely can live over a century.<br/>
'''''Diet.''''' As a [[Medium]] [[humanoid]], each day you require at least 1 pound of [[food]] and 1 gallon of [[water]] to avoid [[exhaustion]].<br/>
+
'''''Diet.''''' As a Medium humanoid, each day you prefer to have at least 1 pound of [[food]] and 1 gallon of [[water]]. The hydration and heat tolerance provided by hydromelons make them a popular choice among desert gerudo, and safflina is a classic seasoning.<br/>
 
'''''Names.''''' Examples include Ardin, Aveil, Barta, Dalia, Danda, Deltan, Dorrah, Essa, Fegran, Frelly, Furosa, Isha, Kalani, Lashley, Lorn, Malena, Merina, Nabooru, Nali, Olu, Pearle, Pokki, Risa, Riju, Ripp, Rotana, Saula, Spera, and Urbosa.
 
'''''Names.''''' Examples include Ardin, Aveil, Barta, Dalia, Danda, Deltan, Dorrah, Essa, Fegran, Frelly, Furosa, Isha, Kalani, Lashley, Lorn, Malena, Merina, Nabooru, Nali, Olu, Pearle, Pokki, Risa, Riju, Ripp, Rotana, Saula, Spera, and Urbosa.
  
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{{Image|image=https://i.imgur.com/qu7ULeR.jpg|imagelink=https://www.deviantart.com/nonro/gallery|permission=no|source=Nonro of DeviantArt|width=30%}}
 
{{Image|image=https://i.imgur.com/qu7ULeR.jpg|imagelink=https://www.deviantart.com/nonro/gallery|permission=no|source=Nonro of DeviantArt|width=30%}}
 
<div style="max-width: {{EntryWidth}};">
 
<div style="max-width: {{EntryWidth}};">
Tall, beautiful, powerful, and brutal, the race of almost nothing but women is both coveted and feared.
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As a gerudo, you have the following traits:
 +
 
  
 
{{RT}} Choose either {{str}} or {{dex}}.  Your chosen score increases by 2.<br/>
 
{{RT}} Choose either {{str}} or {{dex}}.  Your chosen score increases by 2.<br/>
{{RT|Size}} The average height of a gerudo is about 6' 6".  Your size is [[Medium]].<br/>
+
{{RT|Speed}} Your have a walk [[speed]] of 35 feet.<br/>
{{RT|Speed}} Your base walking [[speed]] is 35 feet.<br/>
+
{{PT|Stamina}} Add your [[proficiency bonus]] to all [[Constitution]] [[check]]s you make.
{{RT|Strength of Spirit}}  Whenever you roll 1 for any [[ability check]] or [[saving throw]] using using {{str}}, {{dex}}, or {{con}}, you can re-roll the result. This trait has no effect on attack rolls.<br/> <!--
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{{RT|Strength of Spirit}}  Whenever you roll 1 for any [[ability check]] or [[saving throw]] using using, you can [[reroll]] and use the new result if it is higher. This trait can't be used for attack rolls.<br/> <!--
 
{{RT|Strength of Spirit}} You have [[advantage]] on {{str}}, {{dex}}, and {{con}} [[saving throw]]s against [[spells]].<br/> -->
 
{{RT|Strength of Spirit}} You have [[advantage]] on {{str}}, {{dex}}, and {{con}} [[saving throw]]s against [[spells]].<br/> -->
 
{{RT|Languages}} You can speak, read, and write both [[Gerudo (language)|Gerudo]] and [[Hylian (language)|Hylian]].<br/>
 
{{RT|Languages}} You can speak, read, and write both [[Gerudo (language)|Gerudo]] and [[Hylian (language)|Hylian]].<br/>
{{RT|Subrace}} Gerudo have three aesthetically similar but culturally different subraces. Choose one from coastal, desert, outlander, or shadow.
+
{{RT|Subrace}} Gerudo hail from several distinct cultures. Choose one heritage of your choice from coastal gerudo, desert gerudo, shadow gerudo, valley gerudo, and wind tribe.
 
</div>
 
</div>
  
 +
===Coastal Gerudo===
 +
<div style="max-width: {{EntryWidth}};">
 +
{{RT}} Increase your {{cha}} score by 1.<br/>
 +
{{RT|Swimming|Swim}} You are not {{Condition|Slowed}} by [[swimming]].<br/>
 +
{{RT|Coastal Heritage|Niche Ability check}} You have [[advantage]] on {{wis}} ([[Survival]]) checks made on oceans, seas, or their coasts.<br/>
 +
{{RT|Pirate Legacy|Skill Proficiency}} You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Deception]], and [[Intimidation]].<br/>
 +
{{RT|Well-Versed|Minor Proficiency}} You are proficient in one of the following of your choice: [[tinker's tools]], any [[musical instrument]], all [[water vehicle]]s, or the {{L|Zoran}} language.
 +
 +
Coastal gerudo are those who have historically settled along oceans. They are often considered to be a slew of seafaring pirates, thieves, and other such ne'er do wells.  More than a few of them defy such stereotypes as honorable sailors, skilled fishers, and upholders of justice. Aveil and other gerudo encountered in ''Majora's Mask'' are coastal gerudo.
 +
</div>
  
 
===Desert Gerudo===
 
===Desert Gerudo===
 
<div style="max-width: {{EntryWidth}};">
 
<div style="max-width: {{EntryWidth}};">
 
{{RT}} Your {{cha}} score increases by 1.<br/>
 
{{RT}} Your {{cha}} score increases by 1.<br/>
{{RT|Desert Dweller|Climate Endurance}} [[Category:Niche Ability Check trait]] You can endure unusually dry climates, [[extreme heat]], and [[extreme cold]] without [[saving throw]]s. You you have [[advantage]] on {{wis}} ([[Survival]]) checks made in desert terrain.<br/>
+
{{RT|Strife Endurance}} You have [[advantage]] on any [[saving throw]] made to endure any [[extreme climate]].<br>
 +
{{RT|Desert Dweller|Niche Ability Check}} You also have [[advantage]] on {{wis}} ([[Survival]]) checks made in desert terrain. and {{int}} checks made about deserts or creatures found in deserts.<br/>
 
{{RT|Warrior Culture|Skill Proficiency}}  You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Athletics]], and [[Intimidation]].<br/>
 
{{RT|Warrior Culture|Skill Proficiency}}  You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Athletics]], and [[Intimidation]].<br/>
{{RT|Ancestral Arms|Martial Weapon Proficiency}} You are proficient with the {{Item|scimitar}}, the {{Item|spear}}, and the {{Item|shortbow}}. If you would otherwise gain proficiency with all martial weapons, you can use a d8 damage die for the shortbow, and for the spear while you wield it in one hand.
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{{RT|Ancestral Arms|Martial Weapon Proficiency}} You are proficient with the {{Item|scimitar}}, the {{Item|spear}}, and the {{Item|shortbow}}. If you gain proficiency with all martial weapons, all {{Item|spear}}s you wield have the statistics of {{Item|trident}}s.
  
The most populous variety of gerudo, these traditional warriors are well-adapted to desert life. They have a reputation as being well-organized, proud, and skilled in the ways of both war and peace. The renowned desert strongholds of these gerudo are rarely challenged and often envied.
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The most renowned variety of gerudo, these traditional warriors are well-adapted to desert life. They have a reputation as being well-organized, proud, and skilled in the ways of both war and peace. The legendary desert strongholds of these gerudo are rarely challenged and often envied. Urbosa, Nabooru, Riju, and most well-known gerudo are of this heritage.
 
</div>
 
</div>
  
 +
===Shadow Gerudo===
 +
{{SpellSlotAlternative|consider using the following traits instead of the normal traits for shadow gerudo.{{a}}'''''Ability Score Increase.''''' Your {{int}} score increases by 1.{{a}}'''''Cantrip.''''' You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, and {{Spell|Thaumaturgy}}. {{int}} is your casting ability for this spell.{{a}}'''''Dark Art.''''' Choose one [[spells|spell]] from {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']].  You can cast your chosen spell as a 1st-level spell; you must finish a [[long rest]] to cast the spell again using this trait.  {{int}} is your casting ability for this spell.{{a}}'''''Forbidden Knowledge.''''' You are proficient in one skill of your choice from [[Arcana]], [[Religion]], and [[Sleight of Hand]].}}
  
===Coastal Gerudo===
 
 
<div style="max-width: {{EntryWidth}};">
 
<div style="max-width: {{EntryWidth}};">
{{RT}} Your {{cha}} score increases by 1.<br/>
+
{{RT}} Your {{int}} score increases by 1.<br/>
{{RT|Swimming|Swim}} Your speed is not reduced while [[swimming]].<br/>
+
{{RT|Magic Adept|Magic}} Your people are uncannily skilled with magic.  Your [[magic point]] maximum increases by 2.<br/>
{{RT|Coastal Heritage|Niche Ability check}} You have [[advantage]] on {{wis}} ([[Survival]]) checks made on oceans, seas, or their coasts.<br/>
+
{{RT|Cantrip}} You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, and {{Spell|Thaumaturgy}}. {{int}} is your casting ability for this spell.<br/>
{{RT|Pirate Legacy|Skill Proficiency}} You are proficient in one [[skill]] of your choice from [[Acrobatics]], [[Deception]], and [[Intimidation]].<br/>
+
'''''Dark Art.''''' You also know one 2-point [[spells|spell]] from the following options: {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']]. You can cast this spell by expending [[magic points]] as normal, and {{int}} is your casting ability for it.<br/>
{{RT|Well-Versed|Minor Proficiency}} You are proficient in one of the following: [[navigator's tools]], [[thieves' tools]], [[water vehicles]], any [[musical instrument]], or the [[Zoran (language)|Zoran]] language.
+
{{RT|Forbidden Knowledge|Skill Proficiency}} You are proficient in one skill of your choice from [[Arcana]], [[Religion]], and [[Sleight of Hand]].<br/>
 +
{{RT|Extra Language}} You know your choice of either the {{L|Blin}} or {{L|Twilit}} language.<br>
  
Coastal gerudo are those who have historically settled along oceans. They are often considered to be a slew of seafaring pirates, thieves, and other such ne'er do wells. More than a few of them defy such stereotypes as honorable sailors, skilled fishers, and upholders of justice.
+
Although they are a small minority of a sparse race, a handful of gerudo belong to cults who practice dark magic introduced to the race by the king of evil, [[Ganon]]. Some may still praise him as their patron god. From one generation to the next, these gerudo pass along ancient secrets of magic and villainy. Compared to other gerudo, shadow gerudo have a particularly strong tendency towards evil. Koume, Kotake, and Ganondorf himself are all shadow gerudo.<br/>
 
</div>
 
</div>
  
 
+
===Valley Gerudo===
===Outland Gerudo===
 
 
<div style="max-width: {{EntryWidth}};">
 
<div style="max-width: {{EntryWidth}};">
{{RT}} Your {{wis}} score increases by 1.<br/>
+
{{RT}} Your {{con}} score increases by 1.<br/>
{{RT|Survivor|Skill Proficiency}} You are proficient in the [[Survival]] skill.<br/>
+
{{RT|Climber|Climb}} You are not {{Condition|Slowed}} by [[climbing]].<br/>
{{RT|Tenacity}} When you are reduced to 0 {{hp}} but not killed outright, you can drop to 1 heart point instead. You can't use this trait again until you finish a [[short rest|short]] or [[long rest]].<!--<br/>
+
{{RT|Survivor|Skill Proficiency}} You are proficient in the [[Survival]] skill.
{{RT|Resilience}} When you make a [[saving throw]] in which you lack proficiency, you may add a +1 bonus to the roll if no other bonus applies to the roll.-->
+
{{RT|Rush}} Once on your turn, you can summon a momentary burst of sprinting speed to increase your remaining movement for the turn by 30 feet. You can't do so while {{Condition|Incapacitated}}. You can do this a number of times equal to your [[proficiency bonus|PB]], and you regain all uses when you finish a [[long rest]].<br>
 +
{{RT|Extra Language}} You are proficient in one [[language]] of your choice from {{L|Blin}}, {{L|Eldish}}, {{L|Hebric}}, and {{L|Lizal}}.
  
These gerudo live far from what most others consider to be civilization, including remote spans of desert or even in dimly lit caves. Isolated alone or in small groups, some have chosen to be hermits, while others have been outcast outright by a strict and ruthless society.</div>
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A few gerudo live far from what most folk would consider to be civilization, living in valleys or caves on the outskirts of Gerudo Desert and Hebra. The cliffs offer relative safety, and some have taken to cultivating the widely sought Rushrooms which only grow on sheer rock faces.{{a}}Isolated alone or in small groups, some of these gerudo have chosen to be hermits, while others have been outcast outright by a strict and often ruthless society. Some have even turned to associating with monsters.</div>
{{clear}}
 
  
 
+
===Wind Tribe===
===Shadow Gerudo===
+
{{SpellSlotAlternative|consider using the following traits instead of the normal traits for the wind tribeo.{{a}}'''''Ability Score Increase.''''' Your {{int}} score increases by 1.{{a}}'''''Cantrip.''''' You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, {{Spell|Thaumaturgy}}, and {{Spell|Sage Hand}}. {{int}} is your casting ability for this spell.{{a}}'''''Dark Art.''''' Choose one [[spells|spell]] from {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']].  You can cast your chosen spell as a 1st-level spell; you must finish a [[long rest]] to cast the spell again using this trait.  {{int}} is your casting ability for this spell.{{a}}'''''Extra Language.''''' You can speak, read, and write your choice of either {{L|Blin}} or {{L|Twilight}}.}}
{{SpellSlotAlternative|consider using the following traits instead of the normal traits for shadow gerudo.{{a}}'''''Ability Score Increase.''''' Your {{int}} score increases by 1.{{a}}'''''Cantrip.''''' You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, {{Spell|Thaumaturgy}}, and {{Spell|Sage Hand}}. {{int}} is your casting ability for this spell.{{a}}'''''Dark Art.''''' Choose one [[spells|spell]] from {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']].  You can cast your chosen spell as a 1st-level spell; you must finish a [[long rest]] to cast the spell again using this trait.  {{int}} is your casting ability for this spell.{{a}}'''''Extra Language.''''' You can speak, read, and write your choice of either {{L|Blin}} or {{L|Twilight}}.}}
 
  
 
<div style="max-width: {{EntryWidth}};">
 
<div style="max-width: {{EntryWidth}};">
{{RT}} Your {{int}} score increases by 1.<br/>
+
{{RT}} Your {{wis}} score increases by 1.<br/>
 
{{RT|Magic Adept|Magic}} Your people are uncannily skilled with magic.  Your [[magic point]] maximum increases by 2.<br/>
 
{{RT|Magic Adept|Magic}} Your people are uncannily skilled with magic.  Your [[magic point]] maximum increases by 2.<br/>
{{RT|Cantrip}} You know one cantrip of your choice from {{Spell|Fire Bolt}}, {{Spell|Ray of Frost}}, {{Spell|Shocking Grasp}}, {{Spell|Thaumaturgy}}, and {{Spell|Sage Hand}}. {{int}} is your casting ability for this spell.<br/>
+
{{RT|Cantrip}} You know one cantrip and a single 2-point spell, both chosen from the [[Sage of Wind]] spell list.<br/>
'''''Dark Art.''''' You know one [[spells|spell]] from the following options: {{Spell|Beguile}}, {{Spell|Death}}, {{Spell|Flame Choke}}, or [[Ganon's Fist (spell)|''Ganon's fist'']].  You can only overpower this spell if you otherwise gain a feature enabling such.  You can cast this spell by expending [[magic points]] as normal. {{int}} is your casting ability for this spell.<br/>
+
{{RT|Canny Wisdom|Skill Proficiency}} You are proficient in the [[Insight]] skill.<br>
{{RT|Extra Language|Minor Proficiency}} You can speak, read, and write your choice of either {{L|Blin}} or {{L|Twilight}}.
+
{{RT|Extra Language}} You can read, write, and speak {{L|Sky}}.
  
Although they are a small minority of a sparse race, a handful of gerudo belong to cults who practice dark magic introduced to the race by [[Ganon]], and some may still praise him as their patron god. From one generation to the next, these gerudo pass along ancient secrets of magic and villainy. Compared to others of their race, shadow gerudo have a particularly strong tendency towards evil.<br/>
+
This tribe split from most gerudo generations ago. These people ancestrally live in a magically enchanted region of the sky, known as Cloud Tops. While most gerudo are known for athleticism, the wind tribe is known for their ancestral mastery over wind magic. Rather than a sirwal or other gerudo garb, the tribe traditionally wears sky-colored robes.<br/>
 
</div></div>
 
</div></div>
<noinclude>[[Category:Races of Light]]
+
<noinclude[[Category:Races]]
[[Category:Races]]
 
 
[[Category:Humanoids]]
 
[[Category:Humanoids]]
 
[[Category:Gerudo]]
 
[[Category:Gerudo]]

Revision as of 13:21, 25 March 2024

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3cuTCbz.png

“We Gerudo have no tolerance for unfinished business.”
— Urbosa, Gerudo Champion
28l4jOb.png
ゲェ〜 (@0069_1111) of Twitter
This art is presented without the explicit permission of its creator.

Tall, beautiful, powerful, and brutal; the desert-dwelling race of almost entirely women is both coveted and feared. Gerudo (“ghə-ROO-doh”) hail from a legacy of war, ruthless thievery, and strife, but most modern gerudo are widely revered for their strength—both physical and spiritual.

Gerudo are physically very similar to the more abundant and widespread hylian people, but have several distinct characteristics. Virtually all gerudo stand over 6 feet in height, typically with sandy-brown skin darker than that of most hylians and gorons. Most have flowing hair of a vibrant red, though a few brunettes count among them, and like hylians the color of their hair saturates with age. A gerudo's eyes can come in any number of bright hues, from gold to purple, though green is most common. Some gerudo have pointed ears, while others have rounded ears.

The most well-trained of gerudo have enviable muscle yet still move with elegant grace and precision, honoring a tradition of well-trained warriors and acrobatic skirmishers.

Mothers and Daughters

Seemingly all gerudo are born as women, but unlike gorons or deku scrubs they aren't a mono-sexed species. Gerudo have a peculiar inability to reproduce with their own people, it seems, and instead borrow the services of male hylians to create gerudo children. The child is completely gerudo herself, but occasionally takes after the hylian father in a few ways, such as having a hair or skin color closer to his.

Some reproductive unions between gerudo and hylian are romantic, while others are completely business-like. Regardless, the father is often not invited to help raise the child, or not kept directly involved for a large portion of her upbringing. Among gerudo, they say a village raises a daughter.

A History of Strife

This reliance on hylians has strained the gerudo population, at least in modern times. Among most gerudo, becoming a mother usually means leaving home to find a temporary mate far away—in addition to all the struggles a single mother would otherwise face. Few folks other than gerudo could hope to carry on generations through such burdens.

Some believe gerudo were once a people as widespread and prosperous as hylians, if not more so. Ruins of their kingdom are spread widely throughout the Gerudo Desert, named after them. More such ruins can be found across the sea in other lands.

All that remains today are a few small outposts of gerudo, most of whom live traditional gerudo lives in the shadows of their ancestors. Many such outposts survive as thieves or pirates, which other gerudo see as dishonorable. A sparse few gerudo interwove themselves in the societies of other folk. Gerudo Town, a village built on an oasis in the depths of the Gerudo Desert itself, where males are forbidden to enter, is perhaps the greatest remaining bastion of traditional gerudo culture.

Warriors and Nomads

Whether honorable warriors or barbarous pirates, it seems almost universal that canny skill and strength are highly valued among virtually all gerudo. In Hyrule, scimitars in particular are often seen as a distinctly gerudo weapon, though their traditional arms spread to scimitars and shortbow. Survival skills and shrewd cunning are just as valued as athleticism, especially in modern peaceful societies like Gerudo Town itself.

Ancestral Faith

Rather than worship deities, traditionally gerudo pay respect to ancestors. Whether or not the bloodline is direct, any gerudo of old is still generally considered an ancestor. Giant stone statues like the Desert Colossus and Seven Heroines have stood in Gerudo Desert since time immemorial, and are still honored with pilgrimages or other spiritual homages by the most devout of gerudo. Many believe some of these Heroines still provide protection.

The Infamous King of Evil

According to one legend, a male gerudo is born once every century and upheld as a monarch. According to another, a male is born only through evil magic, and seen as an omen. And yet one more rumor says gerudo men are simply no different than gerudo women. In virtually all cases these are stories told by hylians who don't understand gerudo.

Still, one of these stories just might be true; such could be what gave rise to the infamous evil-doer Ganondorf, who claimed to be a gerudo king. Whereas many moblins praise what little connection to Ganondorf they have, this attitude is rare among gerudo. For them, the monster's wanton evil and spreading of chaos is usually seen as shameful. Most modern gerudo prefer to distance themselves from such a beast.

Gerudo Language

See Languages.

Due in part to their traditional isolation from other people, gerudo are one of the few peoples in Hyrule to have a language unique to their culture. It is written with a script that oddly has the same letters as the Hylian language, but uses different symbols from Hylian for each letter.

Even when speaking other languages, gerudo often use some gerudo words such as greetings, “voe” for man, “vai” for woman, and “sarqso” for thank you.

Lineage details

Type. Your creature type is humanoid (gerudo).
Size. Gerudo vary widely in height, but on average one stands near 7 or 8 feet, which is a bit over 2 meters. Your size is Medium.
Alignment. Gerudo culture emphasizes honor and traditions, and many gerudo are expected to obey their leaders without question. Some gerudo societies normalize the acts of alienating, manipulating, robbing, ravishing, or even murdering outsiders. Overall, gerudo have a strong tendency towards law, and a slight leaning towards evil.
Age. Gerudo reach adulthood in their mid-teens, and rarely can live over a century.
Diet. As a Medium humanoid, each day you prefer to have at least 1 pound of food and 1 gallon of water. The hydration and heat tolerance provided by hydromelons make them a popular choice among desert gerudo, and safflina is a classic seasoning.
Names. Examples include Ardin, Aveil, Barta, Dalia, Danda, Deltan, Dorrah, Essa, Fegran, Frelly, Furosa, Isha, Kalani, Lashley, Lorn, Malena, Merina, Nabooru, Nali, Olu, Pearle, Pokki, Risa, Riju, Ripp, Rotana, Saula, Spera, and Urbosa.


Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 2″ +3d10 120 lb. × (2d4)

Character traits

qu7ULeR.jpg
Nonro of DeviantArt
This art is presented without the explicit permission of its creator.

As a gerudo, you have the following traits:


Ability Score Increase. Choose either Strength or Dexterity. Your chosen score increases by 2.
Speed. Your have a walk speed of 35 feet.
Template:PT Add your proficiency bonus to all Constitution checks you make.  Strength of Spirit. Whenever you roll 1 for any ability check or saving throw using using, you can reroll and use the new result if it is higher. This trait can't be used for attack rolls.
Languages. You can speak, read, and write both Gerudo and Hylian.
Subrace. Gerudo hail from several distinct cultures. Choose one heritage of your choice from coastal gerudo, desert gerudo, shadow gerudo, valley gerudo, and wind tribe.

Coastal Gerudo

Ability Score Increase. Increase your Charisma score by 1.
Swimming. You are not slowed by swimming.
Coastal Heritage. You have advantage on Wisdom (Survival) checks made on oceans, seas, or their coasts.
Pirate Legacy. You are proficient in one skill of your choice from Acrobatics, Deception, and Intimidation.
Well-Versed. You are proficient in one of the following of your choice: tinker's tools, any musical instrument, all water vehicles, or the Zoran language.

Coastal gerudo are those who have historically settled along oceans. They are often considered to be a slew of seafaring pirates, thieves, and other such ne'er do wells. More than a few of them defy such stereotypes as honorable sailors, skilled fishers, and upholders of justice. Aveil and other gerudo encountered in Majora's Mask are coastal gerudo.

Desert Gerudo

Ability Score Increase. Your Charisma score increases by 1.
Strife Endurance. You have advantage on any saving throw made to endure any extreme climate.
Desert Dweller. You also have advantage on Wisdom (Survival) checks made in desert terrain. and Intelligence checks made about deserts or creatures found in deserts.
Warrior Culture. You are proficient in one skill of your choice from Acrobatics, Athletics, and Intimidation.
Ancestral Arms. You are proficient with the scimitar, the spear, and the shortbow. If you gain proficiency with all martial weapons, all spears you wield have the statistics of tridents.

The most renowned variety of gerudo, these traditional warriors are well-adapted to desert life. They have a reputation as being well-organized, proud, and skilled in the ways of both war and peace. The legendary desert strongholds of these gerudo are rarely challenged and often envied. Urbosa, Nabooru, Riju, and most well-known gerudo are of this heritage.

Shadow Gerudo

Spell Slot Alternative
Some players may prefer traditional spell slot levels over Hyrulean magic points. If this is the case for you, consider using the following traits instead of the normal traits for shadow gerudo.
     Ability Score Increase. Your Intelligence score increases by 1.
     Cantrip. You know one cantrip of your choice from fire bolt, ray of frost, shocking grasp, and thaumaturgy. Intelligence is your casting ability for this spell.
     Dark Art. Choose one spell from beguile, death, flame choke, or Ganon's fist. You can cast your chosen spell as a 1st-level spell; you must finish a long rest to cast the spell again using this trait. Intelligence is your casting ability for this spell.
     Forbidden Knowledge. You are proficient in one skill of your choice from Arcana, Religion, and Sleight of Hand.

Ability Score Increase. Your Intelligence score increases by 1.
Magic Adept. Your people are uncannily skilled with magic. Your magic point maximum increases by 2.
Cantrip. You know one cantrip of your choice from fire bolt, ray of frost, shocking grasp, and thaumaturgy. Intelligence is your casting ability for this spell.
Dark Art. You also know one 2-point spell from the following options: beguile, death, flame choke, or Ganon's fist. You can cast this spell by expending magic points as normal, and Intelligence is your casting ability for it.
Forbidden Knowledge. You are proficient in one skill of your choice from Arcana, Religion, and Sleight of Hand.
Extra Language. You know your choice of either the Blin or Twilit language.

Although they are a small minority of a sparse race, a handful of gerudo belong to cults who practice dark magic introduced to the race by the king of evil, Ganon. Some may still praise him as their patron god. From one generation to the next, these gerudo pass along ancient secrets of magic and villainy. Compared to other gerudo, shadow gerudo have a particularly strong tendency towards evil. Koume, Kotake, and Ganondorf himself are all shadow gerudo.

Valley Gerudo

Ability Score Increase. Your Constitution score increases by 1.
Climber. You are not slowed by climbing.
Survivor. You are proficient in the Survival skill.  Rush. Once on your turn, you can summon a momentary burst of sprinting speed to increase your remaining movement for the turn by 30 feet. You can't do so while incapacitated. You can do this a number of times equal to your PB, and you regain all uses when you finish a long rest.
Extra Language. You are proficient in one language of your choice from Blin, Eldish, Hebric, and Lizal.

A few gerudo live far from what most folk would consider to be civilization, living in valleys or caves on the outskirts of Gerudo Desert and Hebra. The cliffs offer relative safety, and some have taken to cultivating the widely sought Rushrooms which only grow on sheer rock faces.
     Isolated alone or in small groups, some of these gerudo have chosen to be hermits, while others have been outcast outright by a strict and often ruthless society. Some have even turned to associating with monsters.

Wind Tribe

Spell Slot Alternative
Some players may prefer traditional spell slot levels over Hyrulean magic points. If this is the case for you, consider using the following traits instead of the normal traits for the wind tribeo.
     Ability Score Increase. Your Intelligence score increases by 1.
     Cantrip. You know one cantrip of your choice from fire bolt, ray of frost, shocking grasp, thaumaturgy, and sage hand. Intelligence is your casting ability for this spell.
     Dark Art. Choose one spell from beguile, death, flame choke, or Ganon's fist. You can cast your chosen spell as a 1st-level spell; you must finish a long rest to cast the spell again using this trait. Intelligence is your casting ability for this spell.
     Extra Language. You can speak, read, and write your choice of either Blin or Twilight.

Ability Score Increase. Your Wisdom score increases by 1.
Magic Adept. Your people are uncannily skilled with magic. Your magic point maximum increases by 2.
Cantrip. You know one cantrip and a single 2-point spell, both chosen from the Sage of Wind spell list.
Canny Wisdom. You are proficient in the Insight skill.
Extra Language. You can read, write, and speak Sky.

This tribe split from most gerudo generations ago. These people ancestrally live in a magically enchanted region of the sky, known as Cloud Tops. While most gerudo are known for athleticism, the wind tribe is known for their ancestral mastery over wind magic. Rather than a sirwal or other gerudo garb, the tribe traditionally wears sky-colored robes.

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The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.