Difference between revisions of "Magtail (creature)"
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− | <noinclude>{{ | + | <noinclude>{{Navi|Creatures}} {{MonsterNav|Gohma}}</noinclude> |
+ | <tabs><tab name="Magtail"> | ||
{{CB | {{CB | ||
+ | |quote=Centipede-like monsters covered in a hard shell. They live in volcanic areas and can move through magma, rushing toward their target using pincers attached to their heads. The single eye between these pincers is their weak spot, but they will do their best to protect it, curling into a ball if injured. | ||
+ | |quotesource=Encyclopedia | ||
+ | |summary=A pony-sized centipede that lives in magma. A magtail's huge mandibles can tear through armor, but a seasoned warrior can squash these like they bugs they are. | ||
|title=Magtail | |title=Magtail | ||
|image=https://i.imgur.com/gQV9NyO.png | |image=https://i.imgur.com/gQV9NyO.png | ||
|imagelink=https://zelda.gamepedia.com/Magtail | |imagelink=https://zelda.gamepedia.com/Magtail | ||
− | | | + | |tier=minor |
|size=Medium | |size=Medium | ||
|type=monstrosity | |type=monstrosity | ||
− | |alignment= | + | |subtype=gohma |
− | |challenge=1/4 | + | |alignment=CE |
+ | |challenge=0.5<!--1/2 (6 dmg, +4 hit); 1/8 (19 hp, 16* AC)--> | ||
|str=14 | |str=14 | ||
|dex=11 | |dex=11 | ||
Line 15: | Line 20: | ||
|wis=9 | |wis=9 | ||
|cha=6 | |cha=6 | ||
− | |hd= | + | |hd=3 |
|weak={{CV|cold}} | |weak={{CV|cold}} | ||
|immunedamage={{CI|fire}} | |immunedamage={{CI|fire}} | ||
Line 21: | Line 26: | ||
|climb=20 | |climb=20 | ||
|volcanic=yes | |volcanic=yes | ||
+ | |cold=yes | ||
|ac=16 | |ac=16 | ||
|armortype=natural armor | |armortype=natural armor | ||
− | |description=A single-eyed centipede the size of a [[Pony (creature)|pony]], a '''magtail''' attacks with a giant pair of scissor-like mandibles. Carnivorous by nature, it strikes upon virtually anything that moves too close. A magtail is nourished in part by heat, and consequently is most often found near magma or other areas of extremely high temperatures. The black-and-orange body of a magtail visibly glows red with the sheer heat coursing beneath its exoskeleton. | + | |description=A single-eyed centipede the size of a [[Pony (creature)|pony]], a '''magtail''' attacks with a giant pair of scissor-like mandibles. Carnivorous by nature, it strikes upon virtually anything that moves too close. A magtail is nourished in part by heat, and consequently is most often found near magma or other areas of extremely high temperatures. The black-and-orange body of a magtail visibly glows red with the sheer heat coursing beneath its exoskeleton.{{a}}'''''Life Cycle.''''' Magtails are adolescents grown up from {{C|Gohma Larva}} that adapted to feed on volcanic heat. After many years a thriving magtail can grow into a {{C|Gohma}} or the more powerful {{C|Fire Gohma}}. |
|traits= | |traits= | ||
{{CT|Illumination|name=magtail|variable=10}} | {{CT|Illumination|name=magtail|variable=10}} | ||
Line 29: | Line 35: | ||
{{CT|Spider Climb|name=magtail}} | {{CT|Spider Climb|name=magtail}} | ||
− | {{CT|Weak Point | + | {{CT|Weak Point|A magtail's defense mechanism activates automatically when its single eye is struck. Any {{BrownLink|target strike}} or {{BL|sneakstrike}} against its eye causes the magtail to instantly curl up, leaving it {{BL|stunned}} until the end of its next turn. This stunned condition ends early if the magtail is subjected to fire damage.}} |
|actions= | |actions= | ||
{{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6 + 2) piercing damage plus 1 fire damage.}} | {{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6 + 2) piercing damage plus 1 fire damage.}} | ||
− | |||
− | |||
}} | }} | ||
+ | {{Treasure|d=4 | ||
+ | |Nothing of value | ||
+ | |line2=2-3 | ||
+ | |{{BL|Spoils}} worth 50 (d100) {{BL|rupees}},<br/> such as carapace parts or mandibles | ||
+ | |line3=4 | ||
+ | |{{BL|gemstones|Rubies}} worth 100 (d20 × 10) {{BL|rupees}} | ||
+ | |generic=1/4}}</tab><tab name="Frostail"> | ||
+ | {{CreatureBox | ||
+ | |title=Frostail | ||
+ | |tier=minor | ||
+ | |size=Medium | ||
+ | |type=monstrosity | ||
+ | |subtype=gohma | ||
+ | |alignment=CE | ||
+ | |challenge=0.5 | ||
+ | |str=14 | ||
+ | |dex=11 | ||
+ | |con=15 | ||
+ | |int=2 | ||
+ | |wis=9 | ||
+ | |cha=6 | ||
+ | |hd=3 | ||
+ | |weak={{CV|fire}} | ||
+ | |immunedamage={{CI|cold}} | ||
+ | |speed=20 | ||
+ | |climb=20 | ||
+ | |burrow=10 | ||
+ | |senses={{BL|tremorsense}} 20 ft. | ||
+ | |cold=yes | ||
+ | |ac=16 | ||
+ | |armortype=natural armor | ||
+ | |description=A '''frostail''' is the rare result of a magtail adapting to extreme cold, colored white and cyan in sharp contrast to the typical black and orange. Due to the drastically lower energy available in cold biomes, a frostail must spend almost all its time hibernating in a glacier or whatever icy mass it calls home, only stirring to predate when tremors are senses nearby. It is unknown if frostails are even capable of growing to any fully mature, {{C|Gohma}}-like stage, but their sparse diet and hibernation suggest they would need much more time to gather the nutrients to grow further. | ||
+ | |traits= | ||
+ | {{CT|Spider Climb|name=frostail}} | ||
+ | {{CT|Weak Point|A frostail's defense mechanism activates automatically when its single eye is struck. Any {{BrownLink|target strike}} against its eye causes the frostail to instantly curl up, leaving it {{BL|stunned}} until the end of its next turn. This stunned condition ends early if the magtail is subjected to cold damage.}} | ||
+ | |actions= | ||
+ | {{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6 + 2) piercing damage plus 1 cold damage.}} | ||
+ | }} | ||
+ | {{Treasure|d=4 | ||
+ | |Nothing of value | ||
+ | |line2=2-3 | ||
+ | |{{BL|Spoils}} worth 50 (d100) {{BL|rupees}},<br/> such as carapace parts or mandibles | ||
+ | |line3=4 | ||
+ | |{{BL|gemstones|Sapphires}} worth 100 (d20 × 10) {{BL|rupees}} | ||
+ | |generic=1/4}}</tab></tabs> | ||
{{clear}}<noinclude> | {{clear}}<noinclude> | ||
==Related pages== | ==Related pages== | ||
− | * [[Fire Gohma (race)|Fire gohma]], a | + | * [[Fire Gohma (race)|Fire gohma]], a Gargantuan and horrific monster believed to be a magtail in the latest stages of its life cycle |
− | |||
* [[Torch Slug (creature)|Torch slug]], another subterranean invertebrate that feeds on heat | * [[Torch Slug (creature)|Torch slug]], another subterranean invertebrate that feeds on heat | ||
+ | * [[Moldorm (creature)|Moldorm]], a worm-like burrowing monster with some similar traits | ||
{{Source|The Wind Waker}}</noinclude> | {{Source|The Wind Waker}}</noinclude> |
Latest revision as of 07:39, 2 July 2022
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
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Magtail | |||||
Medium monstrosity (gohma), chaotic evil Armor Class 16 (natural armor) Heart Points 19 (3d8 + 6) Speed 20 ft., climb 20 ft. | |||||
STR 14 (+2) |
DEX 11 (+0) |
CON 15 (+2) |
INT 2 (-4) |
WIS 9 (-1) |
CHA 6 (-2) |
Damage Vulnerabilities cold | |||||
Damage Immunities fire | |||||
Senses passive Perception 9 | |||||
Languages — | |||||
Challenge 1/2 (100 XP) | Proficiency Bonus +2 | ||||
Illumination. The magtail sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Spider Climb. The magtail can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Weak Point. A magtail's defense mechanism activates automatically when its single eye is struck. Any target strike or sneakstrike against its eye causes the magtail to instantly curl up, leaving it stunned until the end of its next turn. This stunned condition ends early if the magtail is subjected to fire damage. | |||||
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 1 fire damage. |
“ | “Centipede-like monsters covered in a hard shell. They live in volcanic areas and can move through magma, rushing toward their target using pincers attached to their heads. The single eye between these pincers is their weak spot, but they will do their best to protect it, curling into a ball if injured.” |
— Encyclopedia |
A single-eyed centipede the size of a pony, a magtail attacks with a giant pair of scissor-like mandibles. Carnivorous by nature, it strikes upon virtually anything that moves too close. A magtail is nourished in part by heat, and consequently is most often found near magma or other areas of extremely high temperatures. The black-and-orange body of a magtail visibly glows red with the sheer heat coursing beneath its exoskeleton.
Life Cycle. Magtails are adolescents grown up from gohma larva that adapted to feed on volcanic heat. After many years a thriving magtail can grow into a gohma or the more powerful fire gohma.
Environment: Arctic, Volcanic
Frostail | |||||
Medium monstrosity (gohma), chaotic evil Armor Class 16 (natural armor) Heart Points 19 (3d8 + 6) Speed 20 ft., burrow 10 ft., climb 20 ft. | |||||
STR 14 (+2) |
DEX 11 (+0) |
CON 15 (+2) |
INT 2 (-4) |
WIS 9 (-1) |
CHA 6 (-2) |
Damage Vulnerabilities fire | |||||
Damage Immunities cold | |||||
Senses tremorsense 20 ft., passive Perception 9 | |||||
Languages — | |||||
Challenge 1/2 (100 XP) | Proficiency Bonus +2 | ||||
Spider Climb. The frostail can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Weak Point. A frostail's defense mechanism activates automatically when its single eye is struck. Any target strike against its eye causes the frostail to instantly curl up, leaving it stunned until the end of its next turn. This stunned condition ends early if the magtail is subjected to cold damage. | |||||
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 1 cold damage. |
A frostail is the rare result of a magtail adapting to extreme cold, colored white and cyan in sharp contrast to the typical black and orange. Due to the drastically lower energy available in cold biomes, a frostail must spend almost all its time hibernating in a glacier or whatever icy mass it calls home, only stirring to predate when tremors are senses nearby. It is unknown if frostails are even capable of growing to any fully mature, gohma-like stage, but their sparse diet and hibernation suggest they would need much more time to gather the nutrients to grow further.
Environment: Arctic
Related pages
- Fire gohma, a Gargantuan and horrific monster believed to be a magtail in the latest stages of its life cycle
- Torch slug, another subterranean invertebrate that feeds on heat
- Moldorm, a worm-like burrowing monster with some similar traits
The material on this page is based primarily on content found in The Wind Waker, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 1/2 creatures
- Medium-sized creatures
- Monstrosities
- Gohma
- Creatures of chaotic evil alignment
- Creatures with a climb speed
- Creatures not proficient in any skills
- Creatures without resistances
- Creatures without condition immunities
- Creatures without language
- Creatures with a cold vulnerability
- Creatures immune to fire damage
- Creatures with the Bite action
- Pages with quotes
- Creatures found in cold regions
- Creatures found near volcanoes
- Creatures with treasure chests
- Creatures with a burrow speed
- Creatures with a fire vulnerability
- Creatures immune to cold damage
- Content originating from The Wind Waker