Magtail (creature)

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3cuTCbz.png

←  #123: Gohdan
Bestiary
 Gohma 
#125: Goht  →
Magtail
Medium monstrosity (gohma), chaotic evil
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Armor Class 16 (natural armor)
Heart Points 19 (3d8 + 6)
Speed 20 ft., climb 20 ft.
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STR
14 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
9 (-1)
CHA
6 (-2)
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Damage Vulnerabilities cold
Damage Immunities fire
Senses passive Perception 9
Languages
Challenge 1/2 (100 XP) Proficiency Bonus +2    
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Illumination. The magtail sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Spider Climb. The magtail can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Weak Point. A magtail's defense mechanism activates automatically when its single eye is struck. Any target strike or sneakstrike against its eye causes the magtail to instantly curl up, leaving it stunned until the end of its next turn. This stunned condition ends early if the magtail is subjected to fire damage.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 1 fire damage.

“Centipede-like monsters covered in a hard shell. They live in volcanic areas and can move through magma, rushing toward their target using pincers attached to their heads. The single eye between these pincers is their weak spot, but they will do their best to protect it, curling into a ball if injured.”
Encyclopedia

A single-eyed centipede the size of a pony, a magtail attacks with a giant pair of scissor-like mandibles. Carnivorous by nature, it strikes upon virtually anything that moves too close. A magtail is nourished in part by heat, and consequently is most often found near magma or other areas of extremely high temperatures. The black-and-orange body of a magtail visibly glows red with the sheer heat coursing beneath its exoskeleton.
     Life Cycle. Magtails are adolescents grown up from gohma larva that adapted to feed on volcanic heat. After many years a thriving magtail can grow into a gohma or the more powerful fire gohma.
     Environment: Arctic, Volcanic

Frostail
Medium monstrosity (gohma), chaotic evil
Divider.png
Armor Class 16 (natural armor)
Heart Points 19 (3d8 + 6)
Speed 20 ft., burrow 10 ft., climb 20 ft.
Divider.png
STR
14 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
9 (-1)
CHA
6 (-2)
Divider.png
Damage Vulnerabilities fire
Damage Immunities cold
Senses tremorsense 20 ft., passive Perception 9
Languages
Challenge 1/2 (100 XP) Proficiency Bonus +2    
Divider.png
Spider Climb. The frostail can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Weak Point. A frostail's defense mechanism activates automatically when its single eye is struck. Any target strike against its eye causes the frostail to instantly curl up, leaving it stunned until the end of its next turn. This stunned condition ends early if the magtail is subjected to cold damage.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 1 cold damage.

A frostail is the rare result of a magtail adapting to extreme cold, colored white and cyan in sharp contrast to the typical black and orange. Due to the drastically lower energy available in cold biomes, a frostail must spend almost all its time hibernating in a glacier or whatever icy mass it calls home, only stirring to predate when tremors are senses nearby. It is unknown if frostails are even capable of growing to any fully mature, gohma-like stage, but their sparse diet and hibernation suggest they would need much more time to gather the nutrients to grow further.
     Environment: Arctic

Related pages

  • Fire gohma, a Gargantuan and horrific monster believed to be a magtail in the latest stages of its life cycle
  • Torch slug, another subterranean invertebrate that feeds on heat
  • Moldorm, a worm-like burrowing monster with some similar traits


The material on this page is based primarily on content found in The Wind Waker, which is copyright Nintendo Co., Ltd.