Difference between revisions of "Rented Fire Rod (magic item)"

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Revision as of 12:09, 2 January 2021

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3cuTCbz.png

Rod, common minor

This rod features a prominent red, spherical stone or gemstone at its tip, which is always warm or hot to the touch. This rod dwindles with magic power, as if it could run out any moment It has 5 charges, and once the last charge is used the rod is irrevocable destroyed.
     Melee Weapon Attack. In place of any weapon attack you would otherwise be able to make, you can swing the rod, which on a hit deals bludgeoning damage equal to 1d4 + your Strength modifier, plus 1 fire damage. You only add your proficiency bonus to this attack roll if you are proficient with rods or fire rods.
     Fire (costs 1 charge). As an action, you swing the rod to cause a ball or pillar of flame to fling off the rod. This projectile flows in a straight line over terrain; if there is no solid ground for it to bounce off, it falls to the nearest ground. Make a ranged spell attack using your Intelligence modifier, and add your proficiency bonus if you are proficient with this rod. On a hit, the target takes 3d6 fire damage and is ignited.


The material on this page is based primarily on content found in A Link Between Worlds, which is copyright Nintendo Co., Ltd.