Difference between revisions of "One-Hit Obliterator (magic item)"
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+ | <noinclude>{{Navi|MI}} | ||
+ | {| | ||
+ | |width=50%|</noinclude> | ||
{{MIB | {{MIB | ||
|title=One-Hit Obliterator | |title=One-Hit Obliterator | ||
− | |rarity= | + | |rarity=master |
− | |||
|m=major | |m=major | ||
|type=Weapon | |type=Weapon | ||
− | |subtype=club | + | |subtype=[[club (item)|club]] |
|image=https://i.imgur.com/OPfBimw.png | |image=https://i.imgur.com/OPfBimw.png | ||
|imagepx= | |imagepx= | ||
|imagelink=https://www.zeldadungeon.net/wiki/One-Hit_Obliterator | |imagelink=https://www.zeldadungeon.net/wiki/One-Hit_Obliterator | ||
− | |summary= | + | |summary=This magic club can instantly slay any creature with less than 100 heart points. |
− | |This magic {{Item|club}} ends in four prongs, said to represent four guardians of the land. It has 2 charges. If you hit a creature with this weapon and that creature has 100 {{hp}} or less, that creature dies, and this weapon loses 1 charge. If you hit a creature that has more {{hp}} or while this weapon has no charges, the creature takes damage from the club | + | |This magic {{Item|club}} ends in four prongs, said to represent four guardians of the land. It has 2 charges. If you hit a creature with this weapon and that creature has 100 {{hp}} or less, that creature dies, and this weapon loses 1 charge. If you hit a creature that has more {{hp}} or while this weapon has no charges, the creature takes damage from the club, but no charges are lost. After no attack has been made with this weapon for 1 hour, it fully regains its charges.{{a}}{{Cursed}} This club is cursed. Once you wield it, you can never have more {{hp}} than 1, and you cannot have any {{thp}}. This curse can only be lifted if you are affected by {{Spell|Remove Curse}} or similar magic. The curse returns if you ever wield it again. |
}} | }} | ||
+ | <noinclude> | ||
+ | |{{Quote|A weapon that defeats foes with one hit and causes the user to die from one hit. It loses its sheen and power after two consecutive uses, but will eventually regain both.|Hyrule Compendium}} | ||
+ | |}</noinclude> | ||
{{clear}} | {{clear}} | ||
− | {{Source|Breath of the Wild}} | + | <noinclude>{{Source|Breath of the Wild}}</noinclude> |
Latest revision as of 14:13, 28 December 2020
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Player's Guide |
System Reference |
Compendium |
Weapon (club), master major This magic club ends in four prongs, said to represent four guardians of the land. It has 2 charges. If you hit a creature with this weapon and that creature has 100 heart points or less, that creature dies, and this weapon loses 1 charge. If you hit a creature that has more heart points or while this weapon has no charges, the creature takes damage from the club, but no charges are lost. After no attack has been made with this weapon for 1 hour, it fully regains its charges. Cursed. This club is cursed. Once you wield it, you can never have more heart points than 1, and you cannot have any temporary heart points. This curse can only be lifted if you are affected by remove curse or similar magic. The curse returns if you ever wield it again. |
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The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.