Difference between revisions of "Igniting Impact (spell)"
From Legends of Hyrule
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | ||
− | |p= | + | |p=1 |
|level=1st | |level=1st | ||
|school=evocation | |school=evocation | ||
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|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
|comp=S, M (a melee weapon) | |comp=S, M (a melee weapon) | ||
− | |summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee attack. | + | |summary=Use your [[bonus action]] to [[ignited|ignite]] a creature you've already hit with a melee attack this turn. |
− | |If you've used your action to hit a creature in range with a melee weapon attack or an [[unarmed strike]], you can use this [[bonus action]] to spark that creature with flames. The target | + | |If this turn you've used your action to hit a creature in range with a melee weapon attack or an [[unarmed strike]], you can use this [[bonus action]] to spark that creature with flames. The target is [[ignited]] for 1d6 fire damage for the duration, unless the target has [[Damage Resistance|resistance]] to fire damage.{{a}}{{BonusActionSpell}}{{a}}{{AHL}}For every 3 extra points expended, the ignited damage increases by 1d6. |
|dragon=yes | |dragon=yes | ||
|fi=yes | |fi=yes | ||
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|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
|comp=S, M (a melee weapon) | |comp=S, M (a melee weapon) | ||
− | |If you've used your action to hit a creature in range with a melee weapon attack or an [[unarmed strike]], you can use this [[bonus action]] to spark that creature with flames. The target | + | |If this turn you've used your action to hit a creature in range with a melee weapon attack or an [[unarmed strike]], you can use this [[bonus action]] to spark that creature with flames. The target is [[ignited]] for 1d6 fire damage for the duration, unless the target has [[Damage Resistance|resistance]] to fire damage.{{a}}{{BonusActionSpell}}{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the ignited damage increases by 1d6 for every two slot levels above 1st.}}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
</noinclude> | </noinclude> |
Latest revision as of 08:34, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
1-point evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If this turn you've used your action to hit a creature in range with a melee weapon attack or an unarmed strike, you can use this bonus action to spark that creature with flames. The target is ignited for 1d6 fire damage for the duration, unless the target has resistance to fire damage.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, the ignited damage increases by 1d6.
1st-level evocation | |
Casting time: | 1 bonus action |
Range: | 10 feet |
Components: | S, M (a melee weapon) |
Duration: | 1 minute |
If this turn you've used your action to hit a creature in range with a melee weapon attack or an unarmed strike, you can use this bonus action to spark that creature with flames. The target is ignited for 1d6 fire damage for the duration, unless the target has resistance to fire damage.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the ignited damage increases by 1d6 for every two slot levels above 1st.