Difference between revisions of "Bombos (spell)"
From Legends of Hyrule
Jump to navigationJump to searchm |
m |
||
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |
|school=evocation | |school=evocation | ||
− | |p= | + | |p=11 |
− | |level= | + | |level=8th |
− | |range=Self ( | + | |range=Self (60-foot radius) |
− | |||
|duration=1 minute | |duration=1 minute | ||
− | |comp=V, S, M (a magic | + | |comp=V, S, M (a magic weapon or [[rod]] that is of at least [[uncommon major magic items|uncommon]] rarity) |
|summary=You send out a wave of flame that circles out from you in a spiral, followed by a series of thunderous explosions. | |summary=You send out a wave of flame that circles out from you in a spiral, followed by a series of thunderous explosions. | ||
− | |From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions. | + | |From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.{{a}}All creatures in a 60-foot radius of you must make a {{con}} [[saving throw]]. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is [[deafened]] for the duration, and is [[ignited]] for 1d12 fire damage.{{a}}On a successful save, a creature takes half as much damage, and is neither deafened nor ignited. |
+ | |sorc=yes | ||
|wizz=yes | |wizz=yes | ||
− | | | + | |save=Con |
+ | |damage=fire | ||
+ | |damage2=thunder | ||
+ | |deafened=deafened | ||
+ | |ignited=ignited}}</tab><tab name="Spell Slots">{{SpellBox | ||
+ | |school=evocation | ||
+ | |level=8th | ||
+ | |range=Self (60-foot radius) | ||
+ | |duration=1 minute | ||
+ | |comp=V, S, M (a magic weapon or [[rod]] that is of at least [[uncommon major magic items|uncommon]] rarity) | ||
+ | |summary=You send out a wave of flame that circles out from you in a spiral, followed by a series of thunderous explosions. | ||
+ | |From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.{{a}}All creatures you designate within a 120-foot radius of you must make a {{con}} [[saving throw]]. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is [[deafened]] for the duration, and is [[ignited]] for 1d12 fire damage.{{a}}On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.}}</tab></tabs><noinclude> | ||
− | + | {{clear}} | |
{{Source|A Link to the Past}}</noinclude> | {{Source|A Link to the Past}}</noinclude> |
Latest revision as of 18:55, 8 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
11-point evocation | |
Casting time: | 1 action |
Range: | Self (60-foot radius) |
Components: | V, S, M (a magic weapon or rod that is of at least uncommon rarity) |
Duration: | 1 minute |
From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.
All creatures in a 60-foot radius of you must make a Constitution saving throw. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is deafened for the duration, and is ignited for 1d12 fire damage.
On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.
8th-level evocation | |
Casting time: | 1 action |
Range: | Self (60-foot radius) |
Components: | V, S, M (a magic weapon or rod that is of at least uncommon rarity) |
Duration: | 1 minute |
From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.
All creatures you designate within a 120-foot radius of you must make a Constitution saving throw. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is deafened for the duration, and is ignited for 1d12 fire damage.
On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.
The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.