Difference between revisions of "Dark Dive (spell)"
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|You grab hold of a creature with an electrocuting, life-draining palm. Make a melee spell attack against a creature you can touch. On a hit, the target takes 2d8 necrotic damage and is [[grappled]] by you as if you took the [[grapple]] action. The escape DC for this grapple is equal to your spell save DC. If you don't have a free hand, you cannot maintain the grapple and the target escapes it immediately.{{a}}{{AHL}} For every extra point expended, add 1d8 lightning damage. | |You grab hold of a creature with an electrocuting, life-draining palm. Make a melee spell attack against a creature you can touch. On a hit, the target takes 2d8 necrotic damage and is [[grappled]] by you as if you took the [[grapple]] action. The escape DC for this grapple is equal to your spell save DC. If you don't have a free hand, you cannot maintain the grapple and the target escapes it immediately.{{a}}{{AHL}} For every extra point expended, add 1d8 lightning damage. | ||
|ss=yes | |ss=yes | ||
+ | |sorc=yes | ||
|garo=yes | |garo=yes | ||
− | |||
− | |||
− | |||
|poe=yes | |poe=yes | ||
|save=melee | |save=melee |
Latest revision as of 18:16, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
2-point necromancy | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
You grab hold of a creature with an electrocuting, life-draining palm. Make a melee spell attack against a creature you can touch. On a hit, the target takes 2d8 necrotic damage and is grappled by you as if you took the grapple action. The escape DC for this grapple is equal to your spell save DC. If you don't have a free hand, you cannot maintain the grapple and the target escapes it immediately.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every extra point expended, add 1d8 lightning damage.
1st-level necromancy | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
You grab hold of a creature with an electrocuting, life-draining palm. Make a melee spell attack against a creature you can touch. On a hit, the target takes 2d8 necrotic damage and is grappled by you as if you took the grapple action. The escape DC for this grapple is equal to your spell save DC. If you don't have a free hand, you cannot maintain the grapple and the target escapes it immediately.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add 1d8 lightning damage for every spell slot level above 1st.
The material on this page is based primarily on content found in Super Smash Bros., which is copyright Nintendo Co., Ltd.