Tabantha Moose (creature)

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3cuTCbz.png

←  #67: Deep Python
Bestiary
 Deer 
#69: Deku Baba  →
Tabantha Moose
Large beast (deer), unaligned
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Armor Class 14 (natural armor)
Heart Points 38 (4d10 + 16)
Speed 50 ft.
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STR
17 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
6 (-2)
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Skills Perception +4
Damage Resistances cold
Senses passive Perception 14
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1
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Keen Hearing and Smell. The moose has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The moose makes two hoof attacks.

Antlers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) piercing damage, and a Medium or smaller target must succeed on a DC 13 Strength save or be knocked prone.

Hoof. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) bludgeoning damage.

“The largest breed of deer in Hyrule, this mammal's origin was traced back to the Tabantha region. It's easily distinguished by its immense antlers, which these moose shed and regrow yearly. Their meat is tender and high quality, so it works well in a stew.”
— Hyrule Compendium, Breath of the Wild


     Environment: Arctic

Related pages


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.