Great-Horned Rhinoceros (creature)

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←  #132: Great Fairy
Bestiary
 Great‑Horned Rhinoceros 
#134: Grim Creeper  →
Great-Horned Rhinoceros
Large beast (ungulate), unaligned
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Armor Class 12 (natural armor)
Heart Points 59 (7d10 + 21)
Speed 40 ft.
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STR
20 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
2 (-4)
WIS
11 (+0)
CHA
7 (-2)
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Damage Resistances cold
Senses passive Perception 10
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
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Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

“This animal's horn is a whopping half the size of its body. Although originally members of arid-region rhinoceroses, these migrated to colder climates and adapted to live in snowy mountains. Their hides are particularly thick, and their horns can cause some serious damage, so only experienced hunters should track these.”
— Hyrule Compendium, Breath of the Wild


     Environment: Arctic


Related pages


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.