Poltergeist (spell)
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4-point transmutation | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You lash out with unseen force to pelt a creature within range. The creature must succeed on a Strength saving throw or take 3d6 force damage and be pushed 10 feet directly away from you. While the spell persists, you can use your action to cause this effect again.
For the duration, you are followed by a ghastly spirit which lashes out at everything which gets close to you. Minor objects such as dust and pebbles visibly fly around your body during this effect. Whenever a creature moves into a 10-foot radius of you during this spell, it must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage from objects thrown and rattled by the poltergeist. A creature which starts its turn in this radius isn't subjected to the saving throw.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, increase the force damage by 1d6.
2nd-level transmutation | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You lash out with unseen force to pelt a creature within range. The creature must succeed on a Strength saving throw or take 3d6 force damage and be pushed 10 feet directly away from you. While the spell persists, you can use your action to cause this effect again.
For the duration, you are followed by a ghastly spirit which lashes out at everything which gets close to you. Minor objects such as dust and pebbles visibly fly around your body during this effect. Whenever a creature moves into a 10-foot radius of you during this spell, it must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage from objects thrown and rattled by the poltergeist. A creature which starts its turn in this radius isn't subjected to the saving throw.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, increase the force damage by 1d6.
See also